Space Engineers
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Classes | |
class | MyWeaponAmmoData |
class | MyWeaponEffect |
Public Types | |
enum | WeaponEffectAction { WeaponEffectAction.Unknown, WeaponEffectAction.Shoot } |
Public Member Functions | |
bool | HasSpecificAmmoData (MyAmmoDefinition ammoDefinition) |
bool | HasAmmoMagazines () |
bool | IsAmmoMagazineCompatible (MyDefinitionId ammoMagazineDefinitionId) |
int | GetAmmoMagazineIdArrayIndex (MyDefinitionId ammoMagazineId) |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
override string | ToString () |
Public Attributes | |
const float | oneSixtieth = 1.0f / 60.0f |
MySoundPair | NoAmmoSound |
MySoundPair | ReloadSound |
MySoundPair | SecondarySound |
float | DeviateShotAngle |
float | ReleaseTimeAfterFire |
int | MuzzleFlashLifeSpan |
MyDefinitionId[] | AmmoMagazinesId |
MyWeaponAmmoData[] | WeaponAmmoDatas |
MyWeaponEffect[] | WeaponEffects |
MyStringHash | PhysicalMaterial |
bool | UseDefaultMuzzleFlash |
int | ReloadTime = 2000 |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
MyDefinitionId | Id |
MyStringId | DisplayNameEnum |
Enum used for localization of display name. Null for player created definitions. More... | |
MyStringId | DescriptionEnum |
Enum used for localization of description. Null for player created definitions. More... | |
String | DisplayNameString |
String name used for user created definitions which do not have localization support. More... | |
String | DescriptionString |
String used for user created description which do not have localization support. More... | |
string[] | Icons |
Icons for the definition, they are used from top to bottom. More... | |
bool | Enabled = true |
Definition can be disabled by mod, then it will be removed from definition manager More... | |
bool | Public = true |
Indicates if definition should be offered in Cube builder More... | |
bool | AvailableInSurvival |
MyModContext | Context |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Properties | |
bool | HasProjectileAmmoDefined [get] |
bool | HasMissileAmmoDefined [get] |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 16 of file MyWeaponDefinition.cs.
Enumerator | |
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Unknown | |
Shoot |
Definition at line 38 of file MyWeaponDefinition.cs.
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inline |
Definition at line 180 of file MyWeaponDefinition.cs.
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inline |
Definition at line 98 of file MyWeaponDefinition.cs.
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inline |
Definition at line 93 of file MyWeaponDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 103 of file MyWeaponDefinition.cs.
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inline |
Definition at line 170 of file MyWeaponDefinition.cs.
MyDefinitionId [] Sandbox.Definitions.MyWeaponDefinition.AmmoMagazinesId |
Definition at line 77 of file MyWeaponDefinition.cs.
float Sandbox.Definitions.MyWeaponDefinition.DeviateShotAngle |
Definition at line 74 of file MyWeaponDefinition.cs.
int Sandbox.Definitions.MyWeaponDefinition.MuzzleFlashLifeSpan |
Definition at line 76 of file MyWeaponDefinition.cs.
MySoundPair Sandbox.Definitions.MyWeaponDefinition.NoAmmoSound |
Definition at line 71 of file MyWeaponDefinition.cs.
const float Sandbox.Definitions.MyWeaponDefinition.oneSixtieth = 1.0f / 60.0f |
Definition at line 68 of file MyWeaponDefinition.cs.
MyStringHash Sandbox.Definitions.MyWeaponDefinition.PhysicalMaterial |
Definition at line 80 of file MyWeaponDefinition.cs.
float Sandbox.Definitions.MyWeaponDefinition.ReleaseTimeAfterFire |
Definition at line 75 of file MyWeaponDefinition.cs.
MySoundPair Sandbox.Definitions.MyWeaponDefinition.ReloadSound |
Definition at line 72 of file MyWeaponDefinition.cs.
int Sandbox.Definitions.MyWeaponDefinition.ReloadTime = 2000 |
Definition at line 82 of file MyWeaponDefinition.cs.
MySoundPair Sandbox.Definitions.MyWeaponDefinition.SecondarySound |
Definition at line 73 of file MyWeaponDefinition.cs.
bool Sandbox.Definitions.MyWeaponDefinition.UseDefaultMuzzleFlash |
Definition at line 81 of file MyWeaponDefinition.cs.
MyWeaponAmmoData [] Sandbox.Definitions.MyWeaponDefinition.WeaponAmmoDatas |
Definition at line 78 of file MyWeaponDefinition.cs.
MyWeaponEffect [] Sandbox.Definitions.MyWeaponDefinition.WeaponEffects |
Definition at line 79 of file MyWeaponDefinition.cs.
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get |
Definition at line 89 of file MyWeaponDefinition.cs.
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get |
Definition at line 85 of file MyWeaponDefinition.cs.