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Space Engineers
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Public Member Functions | |
| abstract float | GetDamageForMechanicalObjects () |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
| void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
| virtual void | Postprocess () |
| Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
| void | Save (string filepath) |
| virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
| override string | ToString () |
Public Attributes | |
| MyAmmoType | AmmoType |
| float | DesiredSpeed |
| float | SpeedVar |
| float | MaxTrajectory |
| bool | IsExplosive |
| float | BackkickForce |
| MyStringHash | PhysicalMaterial |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
| MyDefinitionId | Id |
| MyStringId | DisplayNameEnum |
| Enum used for localization of display name. Null for player created definitions. More... | |
| MyStringId | DescriptionEnum |
| Enum used for localization of description. Null for player created definitions. More... | |
| String | DisplayNameString |
| String name used for user created definitions which do not have localization support. More... | |
| String | DescriptionString |
| String used for user created description which do not have localization support. More... | |
| string[] | Icons |
| Icons for the definition, they are used from top to bottom. More... | |
| bool | Enabled = true |
| Definition can be disabled by mod, then it will be removed from definition manager More... | |
| bool | Public = true |
| Indicates if definition should be offered in Cube builder More... | |
| bool | AvailableInSurvival |
| MyModContext | Context |
Protected Member Functions | |
| override void | Init (MyObjectBuilder_DefinitionBase builder) |
Additional Inherited Members | |
Properties inherited from VRage.Game.MyDefinitionBase | |
| virtual String | DisplayNameText [get] |
| Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
| virtual String | DescriptionText [get] |
| Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 18 of file MyAmmoDefinition.cs.
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pure virtual |
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Reimplemented in Sandbox.Definitions.MyProjectileAmmoDefinition, and Sandbox.Definitions.MyMissileAmmoDefinition.
Definition at line 28 of file MyAmmoDefinition.cs.
| MyAmmoType Sandbox.Definitions.MyAmmoDefinition.AmmoType |
Definition at line 20 of file MyAmmoDefinition.cs.
| float Sandbox.Definitions.MyAmmoDefinition.BackkickForce |
Definition at line 25 of file MyAmmoDefinition.cs.
| float Sandbox.Definitions.MyAmmoDefinition.DesiredSpeed |
Definition at line 21 of file MyAmmoDefinition.cs.
| bool Sandbox.Definitions.MyAmmoDefinition.IsExplosive |
Definition at line 24 of file MyAmmoDefinition.cs.
| float Sandbox.Definitions.MyAmmoDefinition.MaxTrajectory |
Definition at line 23 of file MyAmmoDefinition.cs.
| MyStringHash Sandbox.Definitions.MyAmmoDefinition.PhysicalMaterial |
Definition at line 26 of file MyAmmoDefinition.cs.
| float Sandbox.Definitions.MyAmmoDefinition.SpeedVar |
Definition at line 22 of file MyAmmoDefinition.cs.
1.8.8