Space Engineers
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
Sandbox.Definitions.MyAmmoDefinition Class Referenceabstract
Inheritance diagram for Sandbox.Definitions.MyAmmoDefinition:
VRage.Game.MyDefinitionBase Sandbox.Definitions.MyMissileAmmoDefinition Sandbox.Definitions.MyProjectileAmmoDefinition

Public Member Functions

abstract float GetDamageForMechanicalObjects ()
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 

Public Attributes

MyAmmoType AmmoType
 
float DesiredSpeed
 
float SpeedVar
 
float MaxTrajectory
 
bool IsExplosive
 
float BackkickForce
 
MyStringHash PhysicalMaterial
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 18 of file MyAmmoDefinition.cs.

Member Function Documentation

abstract float Sandbox.Definitions.MyAmmoDefinition.GetDamageForMechanicalObjects ( )
pure virtual
override void Sandbox.Definitions.MyAmmoDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Member Data Documentation

MyAmmoType Sandbox.Definitions.MyAmmoDefinition.AmmoType

Definition at line 20 of file MyAmmoDefinition.cs.

float Sandbox.Definitions.MyAmmoDefinition.BackkickForce

Definition at line 25 of file MyAmmoDefinition.cs.

float Sandbox.Definitions.MyAmmoDefinition.DesiredSpeed

Definition at line 21 of file MyAmmoDefinition.cs.

bool Sandbox.Definitions.MyAmmoDefinition.IsExplosive

Definition at line 24 of file MyAmmoDefinition.cs.

float Sandbox.Definitions.MyAmmoDefinition.MaxTrajectory

Definition at line 23 of file MyAmmoDefinition.cs.

MyStringHash Sandbox.Definitions.MyAmmoDefinition.PhysicalMaterial

Definition at line 26 of file MyAmmoDefinition.cs.

float Sandbox.Definitions.MyAmmoDefinition.SpeedVar

Definition at line 22 of file MyAmmoDefinition.cs.


The documentation for this class was generated from the following file: