Definition at line 11 of file IMyGunBaseUser.cs.
MyInventory Sandbox.Game.Entities.IMyGunBaseUser.AmmoInventory |
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The inventory in which the weapon searches for additional ammo
Definition at line 22 of file IMyGunBaseUser.cs.
String Sandbox.Game.Entities.IMyGunBaseUser.ConstraintDisplayName |
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MyEntity [] Sandbox.Game.Entities.IMyGunBaseUser.IgnoreEntities |
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MyEntity Sandbox.Game.Entities.IMyGunBaseUser.Owner |
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long Sandbox.Game.Entities.IMyGunBaseUser.OwnerId |
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The physical item that is being searched for in the weapon inventory. Can be ignored if WeaponInventory is null
Definition at line 27 of file IMyGunBaseUser.cs.
MyEntity Sandbox.Game.Entities.IMyGunBaseUser.Weapon |
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MyInventory Sandbox.Game.Entities.IMyGunBaseUser.WeaponInventory |
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The inventory in which the weapon searches for it's object builder (e.g. an automatic rifle in character's inventory) Can be null if the object builder is not to be searched
Definition at line 33 of file IMyGunBaseUser.cs.
The documentation for this interface was generated from the following file: