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override void | LoadData () |
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bool | TryCreateCollisionEffect (MyStringId type, Vector3D position, Vector3 normal, MyStringHash material1, MyStringHash material2) |
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string | GetCollisionEffect (MyStringId type, MyStringHash materialType1, MyStringHash materialType2) |
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MySoundPair | GetCollisionCue (MyStringId type, MyStringHash materialType1, MyStringHash materialType2) |
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MySoundPair | GetCollisionCueWithMass (MyStringId type, MyStringHash materialType1, MyStringHash materialType2, ref float volume, float?mass=null, float velocity=0f) |
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virtual bool | UpdatedBeforeInit () |
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| MySessionComponentBase () |
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void | SetUpdateOrder (MyUpdateOrder order) |
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virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
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virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
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virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
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void | AfterLoadData () |
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void | UnloadDataConditional () |
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virtual void | SaveData () |
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virtual void | BeforeStart () |
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virtual void | UpdateBeforeSimulation () |
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virtual void | Simulate () |
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virtual void | UpdateAfterSimulation () |
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virtual void | UpdatingStopped () |
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virtual void | Draw () |
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virtual void | HandleInput () |
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override string | ToString () |
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override void Sandbox.Game.Utils.MyMaterialPropertiesHelper.LoadData |
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inlinevirtual |
override void Sandbox.Game.Utils.MyMaterialPropertiesHelper.UnloadData |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file: