AfterLoadData() | VRage.Game.Components.MySessionComponentBase | inline |
BeforeStart() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
ComponentType | VRage.Game.Components.MySessionComponentBase | |
DebugName | VRage.Game.Components.MySessionComponentBase | |
Definition | VRage.Game.Components.MySessionComponentBase | |
Dependencies | VRage.Game.Components.MySessionComponentBase | |
Draw() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
GetCollisionCue(MyStringId type, MyStringHash materialType1, MyStringHash materialType2) | Sandbox.Game.Utils.MyMaterialPropertiesHelper | inline |
GetCollisionCueWithMass(MyStringId type, MyStringHash materialType1, MyStringHash materialType2, ref float volume, float?mass=null, float velocity=0f) | Sandbox.Game.Utils.MyMaterialPropertiesHelper | inline |
GetCollisionEffect(MyStringId type, MyStringHash materialType1, MyStringHash materialType2) | Sandbox.Game.Utils.MyMaterialPropertiesHelper | inline |
GetObjectBuilder() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
HandleInput() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Init(MyObjectBuilder_SessionComponent sessionComponent) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
InitFromDefinition(MySessionComponentDefinition definition) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Initialized | VRage.Game.Components.MySessionComponentBase | |
IsRequiredByGame | VRage.Game.Components.MySessionComponentBase | |
LoadData() | Sandbox.Game.Utils.MyMaterialPropertiesHelper | inlinevirtual |
Loaded | VRage.Game.Components.MySessionComponentBase | |
MySessionComponentBase() | VRage.Game.Components.MySessionComponentBase | inline |
ObjectBuilderType | VRage.Game.Components.MySessionComponentBase | |
Priority | VRage.Game.Components.MySessionComponentBase | |
SaveData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Session | VRage.Game.Components.MySessionComponentBase | |
SetUpdateOrder(MyUpdateOrder order) | VRage.Game.Components.MySessionComponentBase | inline |
Simulate() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Static | Sandbox.Game.Utils.MyMaterialPropertiesHelper | static |
ToString() | VRage.Game.Components.MySessionComponentBase | inline |
TryCreateCollisionEffect(MyStringId type, Vector3D position, Vector3 normal, MyStringHash material1, MyStringHash material2) | Sandbox.Game.Utils.MyMaterialPropertiesHelper | inline |
UnloadData() | Sandbox.Game.Utils.MyMaterialPropertiesHelper | inlineprotectedvirtual |
UnloadDataConditional() | VRage.Game.Components.MySessionComponentBase | inline |
UpdateAfterSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateBeforeSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdatedBeforeInit() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateOrder | VRage.Game.Components.MySessionComponentBase | |
UpdatingStopped() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |