Space Engineers
Sandbox.Game.Utils.MyMaterialPropertiesHelper Member List

This is the complete list of members for Sandbox.Game.Utils.MyMaterialPropertiesHelper, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetCollisionCue(MyStringId type, MyStringHash materialType1, MyStringHash materialType2)Sandbox.Game.Utils.MyMaterialPropertiesHelperinline
GetCollisionCueWithMass(MyStringId type, MyStringHash materialType1, MyStringHash materialType2, ref float volume, float?mass=null, float velocity=0f)Sandbox.Game.Utils.MyMaterialPropertiesHelperinline
GetCollisionEffect(MyStringId type, MyStringHash materialType1, MyStringHash materialType2)Sandbox.Game.Utils.MyMaterialPropertiesHelperinline
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()Sandbox.Game.Utils.MyMaterialPropertiesHelperinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSandbox.Game.Utils.MyMaterialPropertiesHelperstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
TryCreateCollisionEffect(MyStringId type, Vector3D position, Vector3 normal, MyStringHash material1, MyStringHash material2)Sandbox.Game.Utils.MyMaterialPropertiesHelperinline
UnloadData()Sandbox.Game.Utils.MyMaterialPropertiesHelperinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual