Space Engineers
Public Member Functions | Protected Member Functions | Properties | List of all members
Sandbox.Game.Replication.MyVoxelReplicable Class Reference
Inheritance diagram for Sandbox.Game.Replication.MyVoxelReplicable:
Sandbox.Game.Replication.MyEntityReplicableBaseEvent< MyVoxelBase > VRage.Network.IMyStreamableReplicable

Public Member Functions

override float GetPriority (MyClientInfo client, bool cached)
 
override bool OnSave (BitStream stream)
 
override void OnDestroy ()
 
override void GetStateGroups (List< IMyStateGroup > resultList)
 
IMyStateGroup GetStreamingStateGroup ()
 
void Serialize (BitStream stream)
 
void LoadDone (BitStream stream)
 
float PriorityScale ()
 
void LoadCancel ()
 
override VRageMath.BoundingBoxD GetAABB ()
 

Protected Member Functions

override void OnLoad (BitStream stream, Action< MyVoxelBase > loadingDoneHandler)
 
override void OnLoadBegin (BitStream stream, Action< MyVoxelBase > loadingDoneHandler)
 
- Protected Member Functions inherited from Sandbox.Game.Replication.MyEntityReplicableBaseEvent< MyVoxelBase >
override void OnHook ()
 

Properties

MyVoxelBase Voxel [get]
 
bool NeedsToBeStreamed [get]
 
- Properties inherited from VRage.Network.IMyStreamableReplicable
bool NeedsToBeStreamed [get]
 

Detailed Description

Definition at line 18 of file MyVoxelReplicable.cs.

Member Function Documentation

override VRageMath.BoundingBoxD Sandbox.Game.Replication.MyVoxelReplicable.GetAABB ( )
inline

Definition at line 287 of file MyVoxelReplicable.cs.

override float Sandbox.Game.Replication.MyVoxelReplicable.GetPriority ( MyClientInfo  client,
bool  cached 
)
inline

Implements VRage.Network.IMyStreamableReplicable.

Definition at line 26 of file MyVoxelReplicable.cs.

override void Sandbox.Game.Replication.MyVoxelReplicable.GetStateGroups ( List< IMyStateGroup resultList)
inline

Definition at line 205 of file MyVoxelReplicable.cs.

IMyStateGroup Sandbox.Game.Replication.MyVoxelReplicable.GetStreamingStateGroup ( )
inline

Implements VRage.Network.IMyStreamableReplicable.

Definition at line 215 of file MyVoxelReplicable.cs.

void Sandbox.Game.Replication.MyVoxelReplicable.LoadCancel ( )
inline

Implements VRage.Network.IMyStreamableReplicable.

Definition at line 282 of file MyVoxelReplicable.cs.

void Sandbox.Game.Replication.MyVoxelReplicable.LoadDone ( BitStream  stream)
inline

Implements VRage.Network.IMyStreamableReplicable.

Definition at line 265 of file MyVoxelReplicable.cs.

override void Sandbox.Game.Replication.MyVoxelReplicable.OnDestroy ( )
inline

Definition at line 197 of file MyVoxelReplicable.cs.

override void Sandbox.Game.Replication.MyVoxelReplicable.OnLoad ( BitStream  stream,
Action< MyVoxelBase loadingDoneHandler 
)
inlineprotected

Definition at line 65 of file MyVoxelReplicable.cs.

override void Sandbox.Game.Replication.MyVoxelReplicable.OnLoadBegin ( BitStream  stream,
Action< MyVoxelBase loadingDoneHandler 
)
inlineprotected

Definition at line 210 of file MyVoxelReplicable.cs.

override bool Sandbox.Game.Replication.MyVoxelReplicable.OnSave ( BitStream  stream)
inline

Definition at line 60 of file MyVoxelReplicable.cs.

float Sandbox.Game.Replication.MyVoxelReplicable.PriorityScale ( )
inline

Implements VRage.Network.IMyStreamableReplicable.

Definition at line 270 of file MyVoxelReplicable.cs.

void Sandbox.Game.Replication.MyVoxelReplicable.Serialize ( BitStream  stream)
inline

Implements VRage.Network.IMyStreamableReplicable.

Definition at line 224 of file MyVoxelReplicable.cs.

Property Documentation

bool Sandbox.Game.Replication.MyVoxelReplicable.NeedsToBeStreamed
get

Definition at line 277 of file MyVoxelReplicable.cs.

MyVoxelBase Sandbox.Game.Replication.MyVoxelReplicable.Voxel
get

Definition at line 24 of file MyVoxelReplicable.cs.


The documentation for this class was generated from the following file: