Definition at line 18 of file MyVoxelReplicable.cs.
override float Sandbox.Game.Replication.MyVoxelReplicable.GetPriority |
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MyClientInfo |
client, |
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bool |
cached |
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) |
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inline |
override void Sandbox.Game.Replication.MyVoxelReplicable.GetStateGroups |
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List< IMyStateGroup > |
resultList | ) |
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inline |
IMyStateGroup Sandbox.Game.Replication.MyVoxelReplicable.GetStreamingStateGroup |
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inline |
void Sandbox.Game.Replication.MyVoxelReplicable.LoadCancel |
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| ) |
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inline |
void Sandbox.Game.Replication.MyVoxelReplicable.LoadDone |
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BitStream |
stream | ) |
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inline |
override void Sandbox.Game.Replication.MyVoxelReplicable.OnDestroy |
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| ) |
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inline |
override void Sandbox.Game.Replication.MyVoxelReplicable.OnLoad |
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BitStream |
stream, |
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Action< MyVoxelBase > |
loadingDoneHandler |
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) |
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inlineprotected |
override void Sandbox.Game.Replication.MyVoxelReplicable.OnLoadBegin |
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BitStream |
stream, |
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Action< MyVoxelBase > |
loadingDoneHandler |
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) |
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inlineprotected |
override bool Sandbox.Game.Replication.MyVoxelReplicable.OnSave |
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BitStream |
stream | ) |
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inline |
float Sandbox.Game.Replication.MyVoxelReplicable.PriorityScale |
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inline |
void Sandbox.Game.Replication.MyVoxelReplicable.Serialize |
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BitStream |
stream | ) |
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inline |
bool Sandbox.Game.Replication.MyVoxelReplicable.NeedsToBeStreamed |
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get |
MyVoxelBase Sandbox.Game.Replication.MyVoxelReplicable.Voxel |
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get |
The documentation for this class was generated from the following file: