Space Engineers
Sandbox.Game.Entities.MyRemoteControl Member List

This is the complete list of members for Sandbox.Game.Entities.MyRemoteControl, including all inherited members.

AddToGamePruningStructure()VRage.ModAPI.IMyEntity
AddUpgradeValue(string upgrade, float defaultValue)VRage.Game.ModAPI.IMyCubeBlock
AddWaypoint(Vector3D point, string name)Sandbox.Game.Entities.MyRemoteControlinline
AddWaypoint(Vector3D point, string name, List< MyObjectBuilder_ToolbarItem > actionBuilders)Sandbox.Game.Entities.MyRemoteControlinline
AppendingCustomInfoSandbox.ModAPI.IMyTerminalBlock
AutomaticBehaviourSandbox.Game.Entities.MyRemoteControl
BeforeSave()VRage.ModAPI.IMyEntity
BeginShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
BeginShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction)Sandbox.Game.Entities.MyShipControllerinline
BuildingModeSandbox.Game.Entities.MyShipController
CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel)VRage.Game.ModAPI.IMyCubeBlock
CalculateCurrentModel(out VRageMath.Matrix orientation)VRage.Game.ModAPI.IMyCubeBlock
CalculateShipMass()Sandbox.Game.Entities.MyShipControllerinline
CanBeMainCockpit()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
CanControl()Sandbox.Game.Entities.MyRemoteControlinline
CanHaveHorizon()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
CanSwitchToWeapon(MyDefinitionId?weapon)Sandbox.Game.Entities.MyShipControllerinline
CanUse(UseActionEnum actionEnum, IMyControllableEntity user)Sandbox.Game.Entities.MyRemoteControlinline
CastShadowsVRage.ModAPI.IMyEntity
ChangeDirection(Base6Directions.Direction direction)Sandbox.Game.Entities.MyRemoteControlinline
ChangeFlightMode(FlightMode flightMode)Sandbox.Game.Entities.MyRemoteControlinline
Sandbox::Game::Entities::MyShipController.CheckConnectionAllowedSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowedVRage.Game.ModAPI.IMyCubeBlock
CheckIsWorking()Sandbox.Game.Entities.MyRemoteControlinlineprotected
ClearMovementControl()Sandbox.Game.Entities.MyShipControllerinlineprotected
ClearWaypoints()Sandbox.Game.Entities.MyRemoteControlinline
Close()VRage.ModAPI.IMyEntity
ClosedVRage.ModAPI.IMyEntity
Closing()Sandbox.Game.Entities.MyShipControllerinlineprotected
VRage::Game::ModAPI::Ingame::IMyCubeBlock.ComponentsVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.ComponentsVRage.ModAPI.IMyEntity
ComponentStack_IsFunctionalChanged()Sandbox.Game.Entities.MyRemoteControlinlineprotectedvirtual
ControlContextSandbox.Game.Entities.MyShipController
ControlGroupSandbox.Game.Entities.MyShipController
ControllerInfoSandbox.Game.Entities.MyShipController
ControlThrustersSandbox.Game.Entities.MyShipController
ControlWheelsSandbox.Game.Entities.MyShipController
CreateTerminalControls()Sandbox.Game.Entities.MyRemoteControlinlineprotected
Crouch()Sandbox.Game.Entities.MyShipControllerinline
Sandbox::Game::Entities::MyShipController.CubeGridSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGridVRage.Game.ModAPI.IMyCubeBlock
CurrentWaypointSandbox.Game.Entities.MyRemoteControl
CustomDataSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomInfoSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomNameSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Entities::MyShipController.CustomNameChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyRemoteControl.CustomNameChangedSandbox.ModAPI.IMyTerminalBlock
CustomNameWithFactionSandbox.ModAPI.Ingame.IMyTerminalBlock
DampenersOverrideSandbox.ModAPI.Ingame.IMyShipController
DebugAsyncLoadingVRage.ModAPI.IMyEntity
DebugDraw()VRage.Game.ModAPI.IMyCubeBlock
DebugDrawInvalidTriangles()VRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.DefinitionDisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
Delete()VRage.ModAPI.IMyEntity
DetailedInfoSandbox.ModAPI.Ingame.IMyTerminalBlock
Die()Sandbox.Game.Entities.MyShipControllerinline
Sandbox::Game::Entities::MyShipController.DisassembleRatioSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatioVRage.Game.ModAPI.IMyCubeBlock
DisplayNameVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.DisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.ModAPI.IMyEntity
Down()Sandbox.Game.Entities.MyShipControllerinline
DrawHud(IMyCameraController camera, long playerId)Sandbox.Game.Entities.MyShipControllerinline
EnableColorMaskForSubparts(bool enable)VRage.ModAPI.IMyEntity
EnabledDampingVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledHelmetVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledLeadingGearsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledLightsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledReactorsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledThrustsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnableFirstPersonSandbox.Game.Entities.MyShipController
EnableShipControlSandbox.Game.Entities.MyShipController
EndShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
EndShootAll()Sandbox.Game.Entities.MyShipControllerinlineprotected
EndShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction)Sandbox.Game.Entities.MyShipControllerinline
EntitySandbox.Game.Entities.MyShipController
VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityIdVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.EntityIdVRage.ModAPI.IMyEntity
EntityThrustComponentSandbox.Game.Entities.MyShipController
FastCastShadowResolveVRage.ModAPI.IMyEntity
FlagsVRage.ModAPI.IMyEntity
FlightMode enum nameSandbox.Game.Entities.MyRemoteControl
ForceFirstPersonCameraSandbox.Game.Entities.MyShipController
ForceReleaseControl()Sandbox.Game.Entities.MyRemoteControlinlinevirtual
GameLogicVRage.ModAPI.IMyEntity
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetActionWithName(string name)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetArtificialGravity()Sandbox.Game.Entities.MyShipControllerinline
GetCameraEntitySettings()Sandbox.Game.Entities.MyShipControllerinline
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null)VRage.ModAPI.IMyEntity
GetDiffuseColor()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndPosition()VRage.ModAPI.IMyEntity
GetFriendlyName()VRage.ModAPI.IMyEntity
GetHeadMatrix(bool includeY, bool includeX=true, bool forceHeadAnim=false, bool forceHeadBone=false)Sandbox.Game.Entities.MyRemoteControlinlinevirtual
GetInCockpitSoundSandbox.Game.Entities.MyShipControllerprotected
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.ModAPI.IMyEntity
GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.ModAPI.IMyEntity
GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetNaturalGravity()Sandbox.Game.Entities.MyRemoteControlinline
GetNearestPlayer(out MatrixD playerWorldTransform, Vector3 offset)Sandbox.Game.Entities.MyRemoteControlinline
GetNearestPlayer()Sandbox.Game.Entities.MyRemoteControlinline
GetNetState()Sandbox.Game.Entities.MyShipControllerinline
GetObjectBuilder(bool copy=false)VRage.ModAPI.IMyEntity
GetObjectBuilderCubeBlock(bool copy=false)Sandbox.Game.Entities.MyRemoteControlinline
GetOutOfCockpitSoundSandbox.Game.Entities.MyShipControllerprotected
Sandbox::Game::Entities::MyShipController.GetOwnerFactionTag()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.GetPlayerRelationToOwner()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner()VRage.Game.ModAPI.IMyCubeBlock
GetPosition()VRage.Game.ModAPI.Ingame.IMyEntity
GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetProperty(string id)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetShipSpeed()Sandbox.ModAPI.Ingame.IMyShipController
GetShipVelocities()Sandbox.ModAPI.Ingame.IMyShipController
GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetSubpart(string name)VRage.ModAPI.IMyEntity
GetTopMostParent(Type type=null)VRage.ModAPI.IMyEntity
GetTotalGravity()Sandbox.Game.Entities.MyShipControllerinline
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.GetUserRelationToOwner(long playerId)Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.GetViewMatrix()Sandbox.Game.Entities.MyShipControllerinline
Sandbox::ModAPI::IMyRemoteControl.GetViewMatrix()VRage.ModAPI.IMyEntity
GetWorldMatrixNormalizedInv()VRage.ModAPI.IMyEntity
GridGyroSystemSandbox.Game.Entities.MyShipController
GridReflectorLightsSandbox.Game.Entities.MyShipController
GridResourceDistributorSandbox.Game.Entities.MyShipController
GridSelectionSystemSandbox.Game.Entities.MyShipController
GridWheelsSandbox.Game.Entities.MyShipController
HandBrakeSandbox.ModAPI.Ingame.IMyShipController
HasLocalPlayerAccess()Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasLocalPlayerAccess()Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasPlayerAccess(long playerId)Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasPlayerAccess(long playerId)Sandbox.ModAPI.Ingame.IMyTerminalBlock
hasPowerSandbox.Game.Entities.MyShipController
HasPriorityOver(MyShipController first, MyShipController second)Sandbox.Game.Entities.MyShipControllerinlinestatic
HasWaypoints()Sandbox.Game.Entities.MyRemoteControlinline
HasWheelsSandbox.Game.Entities.MyShipController
HeadLocalXAngleSandbox.Game.Entities.MyShipController
HeadLocalYAngleSandbox.Game.Entities.MyShipController
HierarchyVRage.ModAPI.IMyEntity
HorizonIndicatorEnabledSandbox.Game.Entities.MyShipController
HudNotifications()Sandbox.Game.Entities.MyShipControllerinline
Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)Sandbox.Game.Entities.MyRemoteControlinline
Sandbox::ModAPI::IMyRemoteControl.Init()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)VRage.Game.ModAPI.IMyCubeBlock
InSceneVRage.ModAPI.IMyEntity
InvalidateOnMoveVRage.ModAPI.IMyEntity
IsAutopilotEnabled()Sandbox.Game.Entities.MyRemoteControlinline
Sandbox::Game::Entities::MyShipController.IsBeingHackedSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHackedVRage.Game.ModAPI.IMyCubeBlock
IsCameraController()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
IsCCDForProjectilesVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.IsFunctionalSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctionalVRage.Game.ModAPI.IMyCubeBlock
IsLargeShip()Sandbox.Game.Entities.MyShipControllerinlinevirtual
IsMainCockpitSandbox.Game.Entities.MyShipController
IsMainCockpitFree()Sandbox.Game.Entities.MyShipControllerinlineprotected
IsMainRemoteControlSandbox.Game.Entities.MyRemoteControl
IsMainRemoteControlFree()Sandbox.Game.Entities.MyRemoteControlinlineprotected
IsShooting(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinlineprotected
IsShooting()Sandbox.Game.Entities.MyShipControllerinline
IsUnderControlSandbox.ModAPI.Ingame.IMyShipController
IsUsingSandbox.Game.Entities.MyShipController
IsVisible()VRage.ModAPI.IMyEntity
IsVolumetricVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.IsWorkingSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.IsWorkingChangedSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChangedVRage.Game.ModAPI.IMyCubeBlock
Jump()Sandbox.Game.Entities.MyShipControllerinline
LeaveNotificationHintTextSandbox.Game.Entities.MyShipControllerprotected
LocalAABBVRage.ModAPI.IMyEntity
LocalAABBHrVRage.ModAPI.IMyEntity
LocalMatrixVRage.ModAPI.IMyEntity
LocalVolumeVRage.ModAPI.IMyEntity
LocalVolumeOffsetVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.LocationForHudMarkerSandbox.Game.Entities.MyShipController
Sandbox::ModAPI::IMyRemoteControl.LocationForHudMarkerVRage.ModAPI.IMyEntity
m_baseIdleSoundSandbox.Game.Entities.MyShipControllerprotected
m_enableBuilderCockpitSandbox.Game.Entities.MyShipControllerprotected
m_enableFirstPersonSandbox.Game.Entities.MyShipControllerprotected
m_enableShipControlSandbox.Game.Entities.MyShipControllerprotected
m_headLocalPositionSandbox.Game.Entities.MyShipControllerprotected
m_lastPilotSandbox.Game.Entities.MyShipControllerprotected
m_rechargeSocketSandbox.Game.Entities.MyShipControllerprotected
m_singleWeaponModeSandbox.Game.Entities.MyShipControllerprotected
m_soundEmitterSandbox.Game.Entities.MyShipControllerprotected
MarkedForCloseVRage.ModAPI.IMyEntity
MassVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.MaxSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.MaxVRage.Game.ModAPI.IMyCubeBlock
MaxGlassDistSqVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.MinSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.MinVRage.Game.ModAPI.IMyCubeBlock
MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator)Sandbox.Game.Entities.MyShipControllerinline
MoveAndRotate()Sandbox.Game.Entities.MyShipControllerinline
MoveAndRotateStopped()Sandbox.Game.Entities.MyShipControllerinline
MoveIndicatorSandbox.ModAPI.Ingame.IMyShipController
MyRemoteControl()Sandbox.Game.Entities.MyRemoteControlinline
MyShipController()Sandbox.Game.Entities.MyShipControllerinline
NameVRage.ModAPI.IMyEntity
NearFlagVRage.ModAPI.IMyEntity
NeedsDrawVRage.ModAPI.IMyEntity
NeedsDrawFromParentVRage.ModAPI.IMyEntity
NeedsResolveCastShadowVRage.ModAPI.IMyEntity
NeedsUpdateVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.NumberInGridSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGridVRage.Game.ModAPI.IMyCubeBlock
OnAddedToScene(object source)Sandbox.Game.Entities.MyRemoteControlinline
OnBeginShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
OnBuildSuccess(long builtBy)VRage.Game.ModAPI.IMyCubeBlock
OnCloseVRage.ModAPI.IMyEntity
OnClosingVRage.ModAPI.IMyEntity
OnControlAcquired(MyEntityController controller)Sandbox.Game.Entities.MyShipControllerinlineprotected
OnControlAcquired_UpdateCamera()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
OnControlledEntity_Used()Sandbox.Game.Entities.MyRemoteControlinlineprotectedvirtual
OnControlReleased(MyEntityController controller)Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
OnControlReleased_UpdateCamera()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
OnDestroy()VRage.Game.ModAPI.IMyCubeBlock
OnEndShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
OnMarkForCloseVRage.ModAPI.IMyEntity
OnModelChange()VRage.Game.ModAPI.IMyCubeBlock
OnOwnershipChanged()Sandbox.Game.Entities.MyRemoteControlinlineprotected
OnPhysicsChangedVRage.ModAPI.IMyEntity
OnRegisteredToGridSystems()Sandbox.Game.Entities.MyRemoteControlinline
OnRemovedByCubeBuilder()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.OnRemovedFromScene(object source)Sandbox.Game.Entities.MyShipControllerinline
Sandbox::ModAPI::IMyRemoteControl.OnRemovedFromScene(object source)VRage.ModAPI.IMyEntity
OnUnregisteredFromGridSystems()Sandbox.Game.Entities.MyRemoteControlinline
OnUpgradeValuesChangedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.OrientationSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OrientationVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.OwnerIdSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerIdVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.OwnershipChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyRemoteControl.OwnershipChangedSandbox.ModAPI.IMyTerminalBlock
ParentVRage.ModAPI.IMyEntity
PersistentFlagsVRage.ModAPI.IMyEntity
PhysicsVRage.ModAPI.IMyEntity
PickUp()Sandbox.Game.Entities.MyShipControllerinline
PickUpContinues()Sandbox.Game.Entities.MyShipControllerinline
PickUpFinished()Sandbox.Game.Entities.MyShipControllerinline
PilotSandbox.Game.Entities.MyRemoteControl
PlayDefaultUseSoundSandbox.Game.Entities.MyShipController
PlayUseSound(bool getIn)Sandbox.Game.Entities.MyShipControllerinline
Sandbox::Game::Entities::MyShipController.PositionSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.PositionVRage.Game.ModAPI.IMyCubeBlock
PositionCompVRage.ModAPI.IMyEntity
PreviousControlledEntitySandbox.Game.Entities.MyRemoteControl
PrimaryLookaroundSandbox.Game.Entities.MyShipController
PrioritySandbox.Game.Entities.MyRemoteControlprotected
Sandbox::Game::Entities::MyShipController.PropertiesChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyRemoteControl.PropertiesChangedSandbox.ModAPI.IMyTerminalBlock
RaiseControlledEntityUsed()Sandbox.Game.Entities.MyShipControllerinline
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo)VRage.Game.ModAPI.IMyCubeBlock
RefreshCustomInfo()Sandbox.ModAPI.IMyTerminalBlock
ReloadDetectors(bool refreshNetworks=true)VRage.Game.ModAPI.IMyCubeBlock
RemoveAutomaticBehaviour()Sandbox.Game.Entities.MyRemoteControlinline
RemoveFromGamePruningStructure()VRage.ModAPI.IMyEntity
RemoveLocal()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
Sandbox::Game::Entities::MyShipController.RemoveUsers(bool local)Sandbox.Game.Entities.MyShipControllerinline
Sandbox::Game::Entities::UseObject::IMyUsableEntity.RemoveUsers(bool local)Sandbox.Game.Entities.UseObject.IMyUsableEntity
RenderVRage.ModAPI.IMyEntity
RequestControl()Sandbox.Game.Entities.MyRemoteControlinline
RequestControlFromLoad()Sandbox.Game.Entities.MyRemoteControlinline
RequestShowOnHUD(bool enable)Sandbox.ModAPI.Ingame.IMyTerminalBlock
RequestUse(UseActionEnum actionEnum, IMyControllableEntity usedBy)Sandbox.Game.Entities.MyShipControllerinline
RollIndicatorSandbox.ModAPI.Ingame.IMyShipController
RotateBetweenWaypointsSandbox.Game.Entities.MyRemoteControl
RotationIndicatorSandbox.ModAPI.Ingame.IMyShipController
SaveVRage.ModAPI.IMyEntity
SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetAutomaticBehaviour(IRemoteControlAutomaticBehaviour automaticBehaviour)Sandbox.Game.Entities.MyRemoteControlinline
SetAutoPilotEnabled(bool enabled)Sandbox.Game.Entities.MyRemoteControlinline
SetAutoPilotSpeedLimit(float speedLimit)Sandbox.Game.Entities.MyRemoteControlinline
SetCollisionAvoidance(bool enabled)Sandbox.Game.Entities.MyRemoteControlinline
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv)VRage.ModAPI.IMyEntity
SetCustomName(string text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(StringBuilder text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(string text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(StringBuilder text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Entities::MyShipController.SetDamageEffect(bool show)Sandbox.Game.Entities.MyShipControllerinline
Sandbox::ModAPI::IMyRemoteControl.SetDamageEffect(bool start)VRage.Game.ModAPI.IMyCubeBlock
SetDockingMode(bool enabled)Sandbox.Game.Entities.MyRemoteControlinline
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null)VRage.ModAPI.IMyEntity
SetNetState(MyGridNetState netState)Sandbox.Game.Entities.MyShipControllerinline
SetPosition(VRageMath.Vector3D pos)VRage.ModAPI.IMyEntity
SetWaypointThresholdDistance(float thresholdDistance)Sandbox.Game.Entities.MyRemoteControlinline
SetWeaponSystem(MyGridWeaponSystem weaponSystem)Sandbox.Game.Entities.MyShipControllerinline
SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null)VRage.ModAPI.IMyEntity
ShadowBoxLodVRage.ModAPI.IMyEntity
Shoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
ShouldSit()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
ShowInventory()Sandbox.Game.Entities.MyRemoteControlinlinevirtual
ShowOnHUDSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Entities::MyShipController.ShowOnHUDChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyRemoteControl.ShowOnHUDChangedSandbox.ModAPI.IMyTerminalBlock
ShowTerminal()Sandbox.Game.Entities.MyRemoteControlinlinevirtual
SingleWeaponModeSandbox.Game.Entities.MyShipController
SkipIfTooSmallVRage.ModAPI.IMyEntity
SlimBlockVRage.Game.ModAPI.IMyCubeBlock
Sprint(bool enabled)Sandbox.Game.Entities.MyShipControllerinline
StartLoopSound()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
StopDamageEffect()Sandbox.Game.Entities.MyShipControllerinline
StopLoopSound()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
StorageVRage.ModAPI.IMyEntity
SwitchBroadcasting()Sandbox.Game.Entities.MyShipControllerinline
SwitchDamping()Sandbox.Game.Entities.MyShipControllerinline
SwitchHandbrake()Sandbox.Game.Entities.MyShipControllerinline
SwitchHelmet()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
SwitchLeadingGears()Sandbox.Game.Entities.MyShipControllerinline
SwitchLights()Sandbox.Game.Entities.MyShipControllerinline
SwitchReactors()Sandbox.Game.Entities.MyShipControllerinline
SwitchThrusts()Sandbox.Game.Entities.MyShipControllerinlinevirtual
SwitchToWeapon(MyDefinitionId weapon)Sandbox.Game.Entities.MyShipControllerinline
SwitchToWeapon(MyToolbarItemWeapon weapon)Sandbox.Game.Entities.MyShipControllerinline
SwitchWalk()Sandbox.Game.Entities.MyShipControllerinline
sync_ControlledEntity_Used()Sandbox.Game.Entities.MyShipControllerinlineprotected
sync_UseSuccess(UseActionEnum actionEnum, IMyControllableEntity user)Sandbox.Game.Entities.MyRemoteControlinlineprotectedvirtual
SyncObjectVRage.ModAPI.IMyEntity
TargettingAimDeltaSandbox.Game.Entities.MyRemoteControl
ToolbarSandbox.Game.Entities.MyShipController
ToolbarTypeSandbox.Game.Entities.MyShipController
TopGridSandbox.Game.Entities.MyShipController
TransparentVRage.ModAPI.IMyEntity
TryGetPlanetElevation(MyPlanetElevation detail, out double elevation)Sandbox.ModAPI.Ingame.IMyShipController
TryGetPlanetPosition(out Vector3D position)Sandbox.ModAPI.Ingame.IMyShipController
TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.ModAPI.IMyEntity
Up()Sandbox.Game.Entities.MyShipControllerinline
UpdateAfterSimulation()Sandbox.Game.Entities.MyShipControllerinline
UpdateAfterSimulation10()Sandbox.Game.Entities.MyRemoteControlinline
UpdateBeforeSimulation()Sandbox.Game.Entities.MyRemoteControlinline
UpdateBeforeSimulation10()Sandbox.Game.Entities.MyShipControllerinline
UpdateBeforeSimulation100()Sandbox.Game.Entities.MyShipControllerinline
UpdateCameraAfterChange(bool resetHeadLocalAngle=true)Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
UpdateControls()Sandbox.Game.Entities.MyShipControllerinline
UpdateGamePruningStructure()VRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.UpdateIsWorking()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking()VRage.Game.ModAPI.IMyCubeBlock
UpdateOnceBeforeFrame()Sandbox.Game.Entities.MyRemoteControlinline
UpdateShipInfo10(bool controlAcquired=false)Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
UpdateSoundState()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
UpdateVisual()Sandbox.Game.Entities.MyRemoteControlinline
UpdatingStopped()Sandbox.Game.Entities.MyShipControllerinline
UpgradeValuesVRage.Game.ModAPI.IMyCubeBlock
Use()Sandbox.Game.Entities.MyShipControllerinline
UseContinues()Sandbox.Game.Entities.MyShipControllerinline
UseFinished()Sandbox.Game.Entities.MyShipControllerinline
Sandbox::Game::Entities::MyShipController.VisibilityChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyRemoteControl.VisibilityChangedSandbox.ModAPI.IMyTerminalBlock
VisibleVRage.ModAPI.IMyEntity
WasControllingCockpitWhenSaved()Sandbox.Game.Entities.MyRemoteControlinline
WorldAABBVRage.Game.ModAPI.Ingame.IMyEntity
WorldAABBHrVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrixVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.WorldMatrixVRage.ModAPI.IMyEntity
WorldMatrixInvScaledVRage.ModAPI.IMyEntity
WorldMatrixNormalizedInvVRage.ModAPI.IMyEntity
WorldVolumeVRage.Game.ModAPI.Ingame.IMyEntity
WorldVolumeHrVRage.Game.ModAPI.Ingame.IMyEntity
Zoom(bool newKeyPress)Sandbox.Game.Entities.MyShipControllerinline