AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
AddUpgradeValue(string upgrade, float defaultValue) | VRage.Game.ModAPI.IMyCubeBlock | |
AddWaypoint(Vector3D point, string name) | Sandbox.Game.Entities.MyRemoteControl | inline |
AddWaypoint(Vector3D point, string name, List< MyObjectBuilder_ToolbarItem > actionBuilders) | Sandbox.Game.Entities.MyRemoteControl | inline |
AppendingCustomInfo | Sandbox.ModAPI.IMyTerminalBlock | |
AutomaticBehaviour | Sandbox.Game.Entities.MyRemoteControl | |
BeforeSave() | VRage.ModAPI.IMyEntity | |
BeginShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
BeginShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction) | Sandbox.Game.Entities.MyShipController | inline |
BuildingMode | Sandbox.Game.Entities.MyShipController | |
CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel) | VRage.Game.ModAPI.IMyCubeBlock | |
CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMyCubeBlock | |
CalculateShipMass() | Sandbox.Game.Entities.MyShipController | inline |
CanBeMainCockpit() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
CanControl() | Sandbox.Game.Entities.MyRemoteControl | inline |
CanHaveHorizon() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
CanSwitchToWeapon(MyDefinitionId?weapon) | Sandbox.Game.Entities.MyShipController | inline |
CanUse(UseActionEnum actionEnum, IMyControllableEntity user) | Sandbox.Game.Entities.MyRemoteControl | inline |
CastShadows | VRage.ModAPI.IMyEntity | |
ChangeDirection(Base6Directions.Direction direction) | Sandbox.Game.Entities.MyRemoteControl | inline |
ChangeFlightMode(FlightMode flightMode) | Sandbox.Game.Entities.MyRemoteControl | inline |
Sandbox::Game::Entities::MyShipController.CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowed | VRage.Game.ModAPI.IMyCubeBlock | |
CheckIsWorking() | Sandbox.Game.Entities.MyRemoteControl | inlineprotected |
ClearMovementControl() | Sandbox.Game.Entities.MyShipController | inlineprotected |
ClearWaypoints() | Sandbox.Game.Entities.MyRemoteControl | inline |
Close() | VRage.ModAPI.IMyEntity | |
Closed | VRage.ModAPI.IMyEntity | |
Closing() | Sandbox.Game.Entities.MyShipController | inlineprotected |
VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity | |
ComponentStack_IsFunctionalChanged() | Sandbox.Game.Entities.MyRemoteControl | inlineprotectedvirtual |
ControlContext | Sandbox.Game.Entities.MyShipController | |
ControlGroup | Sandbox.Game.Entities.MyShipController | |
ControllerInfo | Sandbox.Game.Entities.MyShipController | |
ControlThrusters | Sandbox.Game.Entities.MyShipController | |
ControlWheels | Sandbox.Game.Entities.MyShipController | |
CreateTerminalControls() | Sandbox.Game.Entities.MyRemoteControl | inlineprotected |
Crouch() | Sandbox.Game.Entities.MyShipController | inline |
Sandbox::Game::Entities::MyShipController.CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGrid | VRage.Game.ModAPI.IMyCubeBlock | |
CurrentWaypoint | Sandbox.Game.Entities.MyRemoteControl | |
CustomData | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomName | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::MyShipController.CustomNameChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyRemoteControl.CustomNameChanged | Sandbox.ModAPI.IMyTerminalBlock | |
CustomNameWithFaction | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
DampenersOverride | Sandbox.ModAPI.Ingame.IMyShipController | |
DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
DebugDraw() | VRage.Game.ModAPI.IMyCubeBlock | |
DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyShipController.DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
Delete() | VRage.ModAPI.IMyEntity | |
DetailedInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Die() | Sandbox.Game.Entities.MyShipController | inline |
Sandbox::Game::Entities::MyShipController.DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatio | VRage.Game.ModAPI.IMyCubeBlock | |
DisplayName | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyShipController.DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
Down() | Sandbox.Game.Entities.MyShipController | inline |
DrawHud(IMyCameraController camera, long playerId) | Sandbox.Game.Entities.MyShipController | inline |
EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
EnabledDamping | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnabledHelmet | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnabledLeadingGears | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnabledLights | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnabledReactors | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnabledThrusts | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnableFirstPerson | Sandbox.Game.Entities.MyShipController | |
EnableShipControl | Sandbox.Game.Entities.MyShipController | |
EndShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
EndShootAll() | Sandbox.Game.Entities.MyShipController | inlineprotected |
EndShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction) | Sandbox.Game.Entities.MyShipController | inline |
Entity | Sandbox.Game.Entities.MyShipController | |
VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityId | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::ModAPI::IMyEntity.EntityId | VRage.ModAPI.IMyEntity | |
EntityThrustComponent | Sandbox.Game.Entities.MyShipController | |
FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
Flags | VRage.ModAPI.IMyEntity | |
FlightMode enum name | Sandbox.Game.Entities.MyRemoteControl | |
ForceFirstPersonCamera | Sandbox.Game.Entities.MyShipController | |
ForceReleaseControl() | Sandbox.Game.Entities.MyRemoteControl | inlinevirtual |
GameLogic | VRage.ModAPI.IMyEntity | |
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetActionWithName(string name) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetArtificialGravity() | Sandbox.Game.Entities.MyShipController | inline |
GetCameraEntitySettings() | Sandbox.Game.Entities.MyShipController | inline |
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
GetFriendlyName() | VRage.ModAPI.IMyEntity | |
GetHeadMatrix(bool includeY, bool includeX=true, bool forceHeadAnim=false, bool forceHeadBone=false) | Sandbox.Game.Entities.MyRemoteControl | inlinevirtual |
GetInCockpitSound | Sandbox.Game.Entities.MyShipController | protected |
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetNaturalGravity() | Sandbox.Game.Entities.MyRemoteControl | inline |
GetNearestPlayer(out MatrixD playerWorldTransform, Vector3 offset) | Sandbox.Game.Entities.MyRemoteControl | inline |
GetNearestPlayer() | Sandbox.Game.Entities.MyRemoteControl | inline |
GetNetState() | Sandbox.Game.Entities.MyShipController | inline |
GetObjectBuilder(bool copy=false) | VRage.ModAPI.IMyEntity | |
GetObjectBuilderCubeBlock(bool copy=false) | Sandbox.Game.Entities.MyRemoteControl | inline |
GetOutOfCockpitSound | Sandbox.Game.Entities.MyShipController | protected |
Sandbox::Game::Entities::MyShipController.GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::MyShipController.GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner() | VRage.Game.ModAPI.IMyCubeBlock | |
GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetProperty(string id) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetShipSpeed() | Sandbox.ModAPI.Ingame.IMyShipController | |
GetShipVelocities() | Sandbox.ModAPI.Ingame.IMyShipController | |
GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
GetTotalGravity() | Sandbox.Game.Entities.MyShipController | inline |
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyShipController.GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::MyShipController.GetViewMatrix() | Sandbox.Game.Entities.MyShipController | inline |
Sandbox::ModAPI::IMyRemoteControl.GetViewMatrix() | VRage.ModAPI.IMyEntity | |
GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
GridGyroSystem | Sandbox.Game.Entities.MyShipController | |
GridReflectorLights | Sandbox.Game.Entities.MyShipController | |
GridResourceDistributor | Sandbox.Game.Entities.MyShipController | |
GridSelectionSystem | Sandbox.Game.Entities.MyShipController | |
GridWheels | Sandbox.Game.Entities.MyShipController | |
HandBrake | Sandbox.ModAPI.Ingame.IMyShipController | |
HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
hasPower | Sandbox.Game.Entities.MyShipController | |
HasPriorityOver(MyShipController first, MyShipController second) | Sandbox.Game.Entities.MyShipController | inlinestatic |
HasWaypoints() | Sandbox.Game.Entities.MyRemoteControl | inline |
HasWheels | Sandbox.Game.Entities.MyShipController | |
HeadLocalXAngle | Sandbox.Game.Entities.MyShipController | |
HeadLocalYAngle | Sandbox.Game.Entities.MyShipController | |
Hierarchy | VRage.ModAPI.IMyEntity | |
HorizonIndicatorEnabled | Sandbox.Game.Entities.MyShipController | |
HudNotifications() | Sandbox.Game.Entities.MyShipController | inline |
Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyRemoteControl | inline |
Sandbox::ModAPI::IMyRemoteControl.Init() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | VRage.Game.ModAPI.IMyCubeBlock | |
InScene | VRage.ModAPI.IMyEntity | |
InvalidateOnMove | VRage.ModAPI.IMyEntity | |
IsAutopilotEnabled() | Sandbox.Game.Entities.MyRemoteControl | inline |
Sandbox::Game::Entities::MyShipController.IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHacked | VRage.Game.ModAPI.IMyCubeBlock | |
IsCameraController() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyShipController.IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctional | VRage.Game.ModAPI.IMyCubeBlock | |
IsLargeShip() | Sandbox.Game.Entities.MyShipController | inlinevirtual |
IsMainCockpit | Sandbox.Game.Entities.MyShipController | |
IsMainCockpitFree() | Sandbox.Game.Entities.MyShipController | inlineprotected |
IsMainRemoteControl | Sandbox.Game.Entities.MyRemoteControl | |
IsMainRemoteControlFree() | Sandbox.Game.Entities.MyRemoteControl | inlineprotected |
IsShooting(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inlineprotected |
IsShooting() | Sandbox.Game.Entities.MyShipController | inline |
IsUnderControl | Sandbox.ModAPI.Ingame.IMyShipController | |
IsUsing | Sandbox.Game.Entities.MyShipController | |
IsVisible() | VRage.ModAPI.IMyEntity | |
IsVolumetric | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyShipController.IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorking | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::MyShipController.IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChanged | VRage.Game.ModAPI.IMyCubeBlock | |
Jump() | Sandbox.Game.Entities.MyShipController | inline |
LeaveNotificationHintText | Sandbox.Game.Entities.MyShipController | protected |
LocalAABB | VRage.ModAPI.IMyEntity | |
LocalAABBHr | VRage.ModAPI.IMyEntity | |
LocalMatrix | VRage.ModAPI.IMyEntity | |
LocalVolume | VRage.ModAPI.IMyEntity | |
LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyShipController.LocationForHudMarker | Sandbox.Game.Entities.MyShipController | |
Sandbox::ModAPI::IMyRemoteControl.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
m_baseIdleSound | Sandbox.Game.Entities.MyShipController | protected |
m_enableBuilderCockpit | Sandbox.Game.Entities.MyShipController | protected |
m_enableFirstPerson | Sandbox.Game.Entities.MyShipController | protected |
m_enableShipControl | Sandbox.Game.Entities.MyShipController | protected |
m_headLocalPosition | Sandbox.Game.Entities.MyShipController | protected |
m_lastPilot | Sandbox.Game.Entities.MyShipController | protected |
m_rechargeSocket | Sandbox.Game.Entities.MyShipController | protected |
m_singleWeaponMode | Sandbox.Game.Entities.MyShipController | protected |
m_soundEmitter | Sandbox.Game.Entities.MyShipController | protected |
MarkedForClose | VRage.ModAPI.IMyEntity | |
Mass | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::MyShipController.Max | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Max | VRage.Game.ModAPI.IMyCubeBlock | |
MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyShipController.Min | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Min | VRage.Game.ModAPI.IMyCubeBlock | |
MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator) | Sandbox.Game.Entities.MyShipController | inline |
MoveAndRotate() | Sandbox.Game.Entities.MyShipController | inline |
MoveAndRotateStopped() | Sandbox.Game.Entities.MyShipController | inline |
MoveIndicator | Sandbox.ModAPI.Ingame.IMyShipController | |
MyRemoteControl() | Sandbox.Game.Entities.MyRemoteControl | inline |
MyShipController() | Sandbox.Game.Entities.MyShipController | inline |
Name | VRage.ModAPI.IMyEntity | |
NearFlag | VRage.ModAPI.IMyEntity | |
NeedsDraw | VRage.ModAPI.IMyEntity | |
NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
NeedsUpdate | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyShipController.NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGrid | VRage.Game.ModAPI.IMyCubeBlock | |
OnAddedToScene(object source) | Sandbox.Game.Entities.MyRemoteControl | inline |
OnBeginShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
OnBuildSuccess(long builtBy) | VRage.Game.ModAPI.IMyCubeBlock | |
OnClose | VRage.ModAPI.IMyEntity | |
OnClosing | VRage.ModAPI.IMyEntity | |
OnControlAcquired(MyEntityController controller) | Sandbox.Game.Entities.MyShipController | inlineprotected |
OnControlAcquired_UpdateCamera() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
OnControlledEntity_Used() | Sandbox.Game.Entities.MyRemoteControl | inlineprotectedvirtual |
OnControlReleased(MyEntityController controller) | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
OnControlReleased_UpdateCamera() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
OnDestroy() | VRage.Game.ModAPI.IMyCubeBlock | |
OnEndShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
OnMarkForClose | VRage.ModAPI.IMyEntity | |
OnModelChange() | VRage.Game.ModAPI.IMyCubeBlock | |
OnOwnershipChanged() | Sandbox.Game.Entities.MyRemoteControl | inlineprotected |
OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
OnRegisteredToGridSystems() | Sandbox.Game.Entities.MyRemoteControl | inline |
OnRemovedByCubeBuilder() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::MyShipController.OnRemovedFromScene(object source) | Sandbox.Game.Entities.MyShipController | inline |
Sandbox::ModAPI::IMyRemoteControl.OnRemovedFromScene(object source) | VRage.ModAPI.IMyEntity | |
OnUnregisteredFromGridSystems() | Sandbox.Game.Entities.MyRemoteControl | inline |
OnUpgradeValuesChanged | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::MyShipController.Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Orientation | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::MyShipController.OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerId | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::Game::Entities::MyShipController.OwnershipChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyRemoteControl.OwnershipChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Parent | VRage.ModAPI.IMyEntity | |
PersistentFlags | VRage.ModAPI.IMyEntity | |
Physics | VRage.ModAPI.IMyEntity | |
PickUp() | Sandbox.Game.Entities.MyShipController | inline |
PickUpContinues() | Sandbox.Game.Entities.MyShipController | inline |
PickUpFinished() | Sandbox.Game.Entities.MyShipController | inline |
Pilot | Sandbox.Game.Entities.MyRemoteControl | |
PlayDefaultUseSound | Sandbox.Game.Entities.MyShipController | |
PlayUseSound(bool getIn) | Sandbox.Game.Entities.MyShipController | inline |
Sandbox::Game::Entities::MyShipController.Position | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Position | VRage.Game.ModAPI.IMyCubeBlock | |
PositionComp | VRage.ModAPI.IMyEntity | |
PreviousControlledEntity | Sandbox.Game.Entities.MyRemoteControl | |
PrimaryLookaround | Sandbox.Game.Entities.MyShipController | |
Priority | Sandbox.Game.Entities.MyRemoteControl | protected |
Sandbox::Game::Entities::MyShipController.PropertiesChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyRemoteControl.PropertiesChanged | Sandbox.ModAPI.IMyTerminalBlock | |
RaiseControlledEntityUsed() | Sandbox.Game.Entities.MyShipController | inline |
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) | VRage.Game.ModAPI.IMyCubeBlock | |
RefreshCustomInfo() | Sandbox.ModAPI.IMyTerminalBlock | |
ReloadDetectors(bool refreshNetworks=true) | VRage.Game.ModAPI.IMyCubeBlock | |
RemoveAutomaticBehaviour() | Sandbox.Game.Entities.MyRemoteControl | inline |
RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
RemoveLocal() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
Sandbox::Game::Entities::MyShipController.RemoveUsers(bool local) | Sandbox.Game.Entities.MyShipController | inline |
Sandbox::Game::Entities::UseObject::IMyUsableEntity.RemoveUsers(bool local) | Sandbox.Game.Entities.UseObject.IMyUsableEntity | |
Render | VRage.ModAPI.IMyEntity | |
RequestControl() | Sandbox.Game.Entities.MyRemoteControl | inline |
RequestControlFromLoad() | Sandbox.Game.Entities.MyRemoteControl | inline |
RequestShowOnHUD(bool enable) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
RequestUse(UseActionEnum actionEnum, IMyControllableEntity usedBy) | Sandbox.Game.Entities.MyShipController | inline |
RollIndicator | Sandbox.ModAPI.Ingame.IMyShipController | |
RotateBetweenWaypoints | Sandbox.Game.Entities.MyRemoteControl | |
RotationIndicator | Sandbox.ModAPI.Ingame.IMyShipController | |
Save | VRage.ModAPI.IMyEntity | |
SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetAutomaticBehaviour(IRemoteControlAutomaticBehaviour automaticBehaviour) | Sandbox.Game.Entities.MyRemoteControl | inline |
SetAutoPilotEnabled(bool enabled) | Sandbox.Game.Entities.MyRemoteControl | inline |
SetAutoPilotSpeedLimit(float speedLimit) | Sandbox.Game.Entities.MyRemoteControl | inline |
SetCollisionAvoidance(bool enabled) | Sandbox.Game.Entities.MyRemoteControl | inline |
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::MyShipController.SetDamageEffect(bool show) | Sandbox.Game.Entities.MyShipController | inline |
Sandbox::ModAPI::IMyRemoteControl.SetDamageEffect(bool start) | VRage.Game.ModAPI.IMyCubeBlock | |
SetDockingMode(bool enabled) | Sandbox.Game.Entities.MyRemoteControl | inline |
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
SetNetState(MyGridNetState netState) | Sandbox.Game.Entities.MyShipController | inline |
SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
SetWaypointThresholdDistance(float thresholdDistance) | Sandbox.Game.Entities.MyRemoteControl | inline |
SetWeaponSystem(MyGridWeaponSystem weaponSystem) | Sandbox.Game.Entities.MyShipController | inline |
SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
ShadowBoxLod | VRage.ModAPI.IMyEntity | |
Shoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
ShouldSit() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
ShowInventory() | Sandbox.Game.Entities.MyRemoteControl | inlinevirtual |
ShowOnHUD | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::Game::Entities::MyShipController.ShowOnHUDChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyRemoteControl.ShowOnHUDChanged | Sandbox.ModAPI.IMyTerminalBlock | |
ShowTerminal() | Sandbox.Game.Entities.MyRemoteControl | inlinevirtual |
SingleWeaponMode | Sandbox.Game.Entities.MyShipController | |
SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
SlimBlock | VRage.Game.ModAPI.IMyCubeBlock | |
Sprint(bool enabled) | Sandbox.Game.Entities.MyShipController | inline |
StartLoopSound() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
StopDamageEffect() | Sandbox.Game.Entities.MyShipController | inline |
StopLoopSound() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
Storage | VRage.ModAPI.IMyEntity | |
SwitchBroadcasting() | Sandbox.Game.Entities.MyShipController | inline |
SwitchDamping() | Sandbox.Game.Entities.MyShipController | inline |
SwitchHandbrake() | Sandbox.Game.Entities.MyShipController | inline |
SwitchHelmet() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
SwitchLeadingGears() | Sandbox.Game.Entities.MyShipController | inline |
SwitchLights() | Sandbox.Game.Entities.MyShipController | inline |
SwitchReactors() | Sandbox.Game.Entities.MyShipController | inline |
SwitchThrusts() | Sandbox.Game.Entities.MyShipController | inlinevirtual |
SwitchToWeapon(MyDefinitionId weapon) | Sandbox.Game.Entities.MyShipController | inline |
SwitchToWeapon(MyToolbarItemWeapon weapon) | Sandbox.Game.Entities.MyShipController | inline |
SwitchWalk() | Sandbox.Game.Entities.MyShipController | inline |
sync_ControlledEntity_Used() | Sandbox.Game.Entities.MyShipController | inlineprotected |
sync_UseSuccess(UseActionEnum actionEnum, IMyControllableEntity user) | Sandbox.Game.Entities.MyRemoteControl | inlineprotectedvirtual |
SyncObject | VRage.ModAPI.IMyEntity | |
TargettingAimDelta | Sandbox.Game.Entities.MyRemoteControl | |
Toolbar | Sandbox.Game.Entities.MyShipController | |
ToolbarType | Sandbox.Game.Entities.MyShipController | |
TopGrid | Sandbox.Game.Entities.MyShipController | |
Transparent | VRage.ModAPI.IMyEntity | |
TryGetPlanetElevation(MyPlanetElevation detail, out double elevation) | Sandbox.ModAPI.Ingame.IMyShipController | |
TryGetPlanetPosition(out Vector3D position) | Sandbox.ModAPI.Ingame.IMyShipController | |
TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
Up() | Sandbox.Game.Entities.MyShipController | inline |
UpdateAfterSimulation() | Sandbox.Game.Entities.MyShipController | inline |
UpdateAfterSimulation10() | Sandbox.Game.Entities.MyRemoteControl | inline |
UpdateBeforeSimulation() | Sandbox.Game.Entities.MyRemoteControl | inline |
UpdateBeforeSimulation10() | Sandbox.Game.Entities.MyShipController | inline |
UpdateBeforeSimulation100() | Sandbox.Game.Entities.MyShipController | inline |
UpdateCameraAfterChange(bool resetHeadLocalAngle=true) | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
UpdateControls() | Sandbox.Game.Entities.MyShipController | inline |
UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::Game::Entities::MyShipController.UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyRemoteControl.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking() | VRage.Game.ModAPI.IMyCubeBlock | |
UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyRemoteControl | inline |
UpdateShipInfo10(bool controlAcquired=false) | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
UpdateSoundState() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
UpdateVisual() | Sandbox.Game.Entities.MyRemoteControl | inline |
UpdatingStopped() | Sandbox.Game.Entities.MyShipController | inline |
UpgradeValues | VRage.Game.ModAPI.IMyCubeBlock | |
Use() | Sandbox.Game.Entities.MyShipController | inline |
UseContinues() | Sandbox.Game.Entities.MyShipController | inline |
UseFinished() | Sandbox.Game.Entities.MyShipController | inline |
Sandbox::Game::Entities::MyShipController.VisibilityChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Sandbox::ModAPI::IMyRemoteControl.VisibilityChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Visible | VRage.ModAPI.IMyEntity | |
WasControllingCockpitWhenSaved() | Sandbox.Game.Entities.MyRemoteControl | inline |
WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity | |
WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
Zoom(bool newKeyPress) | Sandbox.Game.Entities.MyShipController | inline |