Space Engineers
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Public Member Functions | |
override void | OnCharacterDead () |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from Sandbox.Game.Entities.Character.MyCharacterComponent | |
virtual void | UpdateAfterSimulation10 () |
virtual void | UpdateBeforeSimulation () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdateBeforeSimulation100 () |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
Properties | |
override string | ComponentTypeDebugString [get] |
Properties inherited from Sandbox.Game.Entities.Character.MyCharacterComponent | |
bool | NeedsUpdateAfterSimulation [get, set] |
This set's flag for update. Set it after add to container! More... | |
bool | NeedsUpdateAfterSimulation10 [get, set] |
This set's flag for update. Set it after add to container! More... | |
bool | NeedsUpdateBeforeSimulation100 [get, set] |
This set's flag for update. Set it after add to container! More... | |
bool | NeedsUpdateBeforeSimulation [get, set] |
This set's flag for update. Set it after add to container! More... | |
MyCharacter | Character [get] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 27 of file MyInventorySpawnComponent.cs.
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inlinevirtual |
Tells the component container serializer whether this component should be saved
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 188 of file MyInventorySpawnComponent.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 177 of file MyInventorySpawnComponent.cs.
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inlinevirtual |
Gets called before the removal of this component from a container
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 193 of file MyInventorySpawnComponent.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Entities.Character.MyCharacterComponent.
Definition at line 40 of file MyInventorySpawnComponent.cs.
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get |
Definition at line 33 of file MyInventorySpawnComponent.cs.