Space Engineers
Public Member Functions | Public Attributes | Properties | List of all members
Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent Class Reference
Inheritance diagram for Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent:
Sandbox.Game.Entities.Character.MyCharacterComponent VRage.Game.Components.MyEntityComponentBase VRage.Game.Components.MyComponentBase

Public Member Functions

bool InitRagdoll ()
 Loads Ragdoll data More...
 
void InitRagdollMapper ()
 
void InitDeadBodyPhysics ()
 
void UpdateCharacterPhysics ()
 
override void UpdateBeforeSimulation100 ()
 
override void UpdateBeforeSimulation ()
 
override void UpdateAfterSimulation ()
 
override void UpdateAfterSimulation10 ()
 
override void OnAddedToContainer ()
 Gets called after the container of this component changes More...
 
- Public Member Functions inherited from Sandbox.Game.Entities.Character.MyCharacterComponent
virtual void OnCharacterDead ()
 
- Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase
override void OnAddedToContainer ()
 Gets called after the container of this component changes More...
 
override void OnBeforeRemovedFromContainer ()
 Gets called before the removal of this component from a container More...
 
- Public Member Functions inherited from VRage.Game.Components.MyComponentBase
virtual void SetContainer (MyComponentContainer container)
 Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More...
 
virtual T GetAs< T > ()
 
virtual void OnAddedToScene ()
 CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More...
 
virtual void OnRemovedFromScene ()
 CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More...
 
virtual MyObjectBuilder_ComponentBase Serialize (bool copy=false)
 
virtual void Deserialize (MyObjectBuilder_ComponentBase builder)
 
virtual void Init (MyComponentDefinitionBase definition)
 
virtual bool IsSerialized ()
 Tells the component container serializer whether this component should be saved More...
 

Public Attributes

MyRagdollMapper RagdollMapper
 

Properties

bool ResetJetpackRagdoll [get, set]
 
bool IsRagdollMoving [get, set]
 
bool IsRagdollActivated [get]
 
override string ComponentTypeDebugString [get]
 
- Properties inherited from Sandbox.Game.Entities.Character.MyCharacterComponent
bool NeedsUpdateAfterSimulation [get, set]
 This set's flag for update. Set it after add to container! More...
 
bool NeedsUpdateAfterSimulation10 [get, set]
 This set's flag for update. Set it after add to container! More...
 
bool NeedsUpdateBeforeSimulation100 [get, set]
 This set's flag for update. Set it after add to container! More...
 
bool NeedsUpdateBeforeSimulation [get, set]
 This set's flag for update. Set it after add to container! More...
 
MyCharacter Character [get]
 
override string ComponentTypeDebugString [get]
 
- Properties inherited from VRage.Game.Components.MyEntityComponentBase
MyEntityComponentContainer Container [get]
 
IMyEntity Entity [get]
 
abstract string ComponentTypeDebugString [get]
 Name of the base component type for debug purposes (e.g.: "Position") More...
 
- Properties inherited from VRage.Game.Components.MyComponentBase
MyComponentContainer ContainerBase [get]
 This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More...
 

Additional Inherited Members

- Events inherited from VRage.Game.Components.MyEntityComponentBase
static Action< MyEntityComponentBaseOnAfterAddedToContainer
 
Action< MyEntityComponentBaseBeforeRemovedFromContainer
 

Detailed Description

Definition at line 22 of file MyCharacterRagdollComponent.cs.

Member Function Documentation

void Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.InitDeadBodyPhysics ( )
inline

Definition at line 295 of file MyCharacterRagdollComponent.cs.

bool Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.InitRagdoll ( )
inline

Loads Ragdoll data

Parameters
ragDollFile

Definition at line 48 of file MyCharacterRagdollComponent.cs.

void Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.InitRagdollMapper ( )
inline

Definition at line 138 of file MyCharacterRagdollComponent.cs.

override void Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.OnAddedToContainer ( )
inlinevirtual

Gets called after the container of this component changes

Reimplemented from VRage.Game.Components.MyComponentBase.

Definition at line 455 of file MyCharacterRagdollComponent.cs.

override void Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.UpdateAfterSimulation ( )
inlinevirtual
override void Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.UpdateAfterSimulation10 ( )
inlinevirtual
override void Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.UpdateBeforeSimulation ( )
inlinevirtual
override void Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.UpdateBeforeSimulation100 ( )
inlinevirtual
void Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.UpdateCharacterPhysics ( )
inline

Definition at line 307 of file MyCharacterRagdollComponent.cs.

Member Data Documentation

MyRagdollMapper Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.RagdollMapper

Definition at line 24 of file MyCharacterRagdollComponent.cs.

Property Documentation

override string Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.ComponentTypeDebugString
get

Definition at line 451 of file MyCharacterRagdollComponent.cs.

bool Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.IsRagdollActivated
get

Definition at line 36 of file MyCharacterRagdollComponent.cs.

bool Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.IsRagdollMoving
getset

Definition at line 33 of file MyCharacterRagdollComponent.cs.

bool Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent.ResetJetpackRagdoll
getset

Definition at line 31 of file MyCharacterRagdollComponent.cs.


The documentation for this class was generated from the following file: