Space Engineers
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Public Member Functions | |
override void | AddRenderObjects () |
override void | SetRenderObjectID (int index, uint ID) |
override void | ReleaseRenderObjectID (int index) |
override void | Draw () |
override bool | IsVisible () |
Public Member Functions inherited from VRage.Game.Components.MyRenderComponentBase | |
int | GetRenderObjectID () |
virtual void | RemoveRenderObjects () |
void | ResizeRenderObjectArray (int newSize) |
bool | IsRenderObjectAssigned (int index) |
virtual void | InvalidateRenderObjects (bool sortIntoCullobjects=false) |
virtual void | UpdateRenderEntity (Vector3 colorMaskHSV) |
void | UpdateRenderObject (bool visible) |
Color | GetDiffuseColor () |
virtual RenderFlags | GetRenderFlags () |
virtual VRageRender.CullingOptions | GetRenderCullingOptions () |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Protected Attributes | |
MyModel | m_model |
Protected Attributes inherited from VRage.Game.Components.MyRenderComponentBase | |
Vector3 | m_colorMaskHsv = OldGrayToHSV |
bool | m_enableColorMaskHsv = false |
Color | m_diffuseColor = Color.White |
uint[] | m_renderObjectIDs = new uint[] { VRageRender.MyRenderProxy.RENDER_ID_UNASSIGNED } |
Properties | |
MyModel | Model [get, set] |
override object | ModelStorage [get, set] |
override bool | NeedsDraw [get, set] |
Properties inherited from VRage.Game.Components.MyRenderComponentBase | |
abstract object | ModelStorage [get, set] |
Used by game to store model here. In game this is always of type MyModel. Implementation should only store and return passed object. More... | |
bool | EnableColorMaskHsv [get, set] |
Vector3 | ColorMaskHsv [get, set] |
MyPersistentEntityFlags2 | PersistentFlags [get, set] |
uint[] | RenderObjectIDs [get] |
bool | Visible [get, set] |
virtual bool | NearFlag [get, set] |
bool | NeedsDrawFromParent [get, set] |
bool | CastShadows [get, set] |
bool | NeedsResolveCastShadow [get, set] |
bool | FastCastShadowResolve [get, set] |
bool | SkipIfTooSmall [get, set] |
bool | DrawOutsideViewDistance [get, set] |
bool | ShadowBoxLod [get, set] |
bool | OffsetInVertexShader [get, set] |
virtual bool | NeedsDraw [get, set] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MyRenderComponentBase | |
int | LastMomentUpdateIndex = -1 |
float | Transparency |
byte | DepthBias = 0 |
Static Public Attributes inherited from VRage.Game.Components.MyRenderComponentBase | |
static readonly Vector3 | OldRedToHSV = new Vector3(0, 0.0f, 0.05f) |
static readonly Vector3 | OldYellowToHSV = new Vector3(44 / 360f, -0.1f, 0.26f) |
static readonly Vector3 | OldBlueToHSV = new Vector3(207 / 360f, 0, 0) |
static readonly Vector3 | OldGreenToHSV = new Vector3(120 / 360f, -0.48f, -0.25f) |
static readonly Vector3 | OldBlackToHSV = new Vector3(0, -0.96f, -0.5f) |
static readonly Vector3 | OldWhiteToHSV = new Vector3(0, -0.95f, 0.4f) |
static readonly Vector3 | OldGrayToHSV = new Vector3(0, -1f, 0f) |
Protected Member Functions inherited from VRage.Game.Components.MyRenderComponentBase | |
virtual bool | CanBeAddedToRender () |
virtual void | UpdateRenderObjectVisibility (bool visible) |
void | SetDiffuseColor (Color vctColor) |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 32 of file MyRenderComponent.cs.
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inlinevirtual |
Implements VRage.Game.Components.MyRenderComponentBase.
Reimplemented in Sandbox.Game.Components.MyRenderComponentCubeGrid, Sandbox.Game.Components.MyRenderComponentPlanet, Sandbox.Game.Components.MyRenderComponentEnvironmentItems, Sandbox.Game.Components.MyRenderComponentFracturedPiece, Sandbox.Game.Components.MyRenderComponentCompoundCubeBlock, Sandbox.Game.Components.MyRenderComponentSkinnedEntity, Sandbox.Game.Components.MyRenderComponentVoxelMap, Sandbox.Game.Components.MyRenderComponentCubeBlock, Sandbox.Game.Components.MyRenderComponentFloatingObject, and Sandbox.Game.Components.MyRenderComponentDebrisVoxel.
Definition at line 34 of file MyRenderComponent.cs.
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inlinevirtual |
Implements VRage.Game.Components.MyRenderComponentBase.
Reimplemented in Sandbox.Game.Components.MyRenderComponentCubeGrid, Sandbox.Game.Components.MyRenderComponentCharacter, Sandbox.Game.Components.MyRenderComponentPlanet, Sandbox.Game.Components.MyRenderComponentSkinnedEntity, Sandbox.Game.Components.MyRenderComponentLight, Sandbox.Game.Components.MyRenderComponentThrust, Sandbox.Game.Components.MyRenderComponentSensor, Sandbox.Game.Components.MyRenderComponentEngineerTool, Sandbox.Game.Components.MyRenderComponentInventoryItem, Sandbox.Game.EntityComponents.Renders.MyRenderComponentWheel, Sandbox.Game.Components.MyRenderComponentAutomaticRifle, Sandbox.Game.Components.MyRenderComponentSmallGatlingGun, Sandbox.Game.Components.MyRenderComponentReflectorLight, and SpaceEngineers.Game.EntityComponents.Renders.MyRenderComponentLargeTurret.
Definition at line 98 of file MyRenderComponent.cs.
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inlinevirtual |
Implements VRage.Game.Components.MyRenderComponentBase.
Definition at line 100 of file MyRenderComponent.cs.
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inlinevirtual |
Implements VRage.Game.Components.MyRenderComponentBase.
Reimplemented in Sandbox.Game.Components.MyRenderComponentTextPanel.
Definition at line 88 of file MyRenderComponent.cs.
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inlinevirtual |
Implements VRage.Game.Components.MyRenderComponentBase.
Definition at line 81 of file MyRenderComponent.cs.
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protected |
Definition at line 59 of file MyRenderComponent.cs.
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getset |
Definition at line 62 of file MyRenderComponent.cs.
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getset |
Definition at line 68 of file MyRenderComponent.cs.
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getset |
Definition at line 121 of file MyRenderComponent.cs.