Space Engineers
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Public Member Functions | |
MyRenderComponentCubeGrid () | |
void | CreateAdditionalModelGenerators (MyCubeSize gridSizeEnum) |
void | CloseModelGenerators () |
void | RebuildDirtyCells () |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
override void | Draw () |
void | ResetLastVoxelContactTimer () |
override void | AddRenderObjects () |
override void | RemoveRenderObjects () |
Public Member Functions inherited from Sandbox.Game.Components.MyRenderComponent | |
override void | SetRenderObjectID (int index, uint ID) |
override void | ReleaseRenderObjectID (int index) |
override bool | IsVisible () |
Public Member Functions inherited from VRage.Game.Components.MyRenderComponentBase | |
int | GetRenderObjectID () |
void | ResizeRenderObjectArray (int newSize) |
bool | IsRenderObjectAssigned (int index) |
virtual void | InvalidateRenderObjects (bool sortIntoCullobjects=false) |
virtual void | UpdateRenderEntity (Vector3 colorMaskHSV) |
void | UpdateRenderObject (bool visible) |
Color | GetDiffuseColor () |
virtual RenderFlags | GetRenderFlags () |
virtual VRageRender.CullingOptions | GetRenderCullingOptions () |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Public Attributes | |
uint[] | AdditionalRenderObjects = new uint[0] |
Public Attributes inherited from VRage.Game.Components.MyRenderComponentBase | |
int | LastMomentUpdateIndex = -1 |
float | Transparency |
byte | DepthBias = 0 |
Protected Member Functions | |
override void | UpdateRenderObjectVisibility (bool visible) |
Protected Member Functions inherited from VRage.Game.Components.MyRenderComponentBase | |
virtual bool | CanBeAddedToRender () |
void | SetDiffuseColor (Color vctColor) |
Properties | |
MyCubeGrid | CubeGrid [get] |
MyCubeGridRenderData | RenderData [get] |
List< IMyBlockAdditionalModelGenerator > | AdditionalModelGenerators [get] |
MyCubeSize | GridSizeEnum [get] |
float | GridSize [get] |
bool | IsStatic [get] |
Properties inherited from Sandbox.Game.Components.MyRenderComponent | |
MyModel | Model [get, set] |
override object | ModelStorage [get, set] |
override bool | NeedsDraw [get, set] |
Properties inherited from VRage.Game.Components.MyRenderComponentBase | |
abstract object | ModelStorage [get, set] |
Used by game to store model here. In game this is always of type MyModel. Implementation should only store and return passed object. More... | |
bool | EnableColorMaskHsv [get, set] |
Vector3 | ColorMaskHsv [get, set] |
MyPersistentEntityFlags2 | PersistentFlags [get, set] |
uint[] | RenderObjectIDs [get] |
bool | Visible [get, set] |
virtual bool | NearFlag [get, set] |
bool | NeedsDrawFromParent [get, set] |
bool | CastShadows [get, set] |
bool | NeedsResolveCastShadow [get, set] |
bool | FastCastShadowResolve [get, set] |
bool | SkipIfTooSmall [get, set] |
bool | DrawOutsideViewDistance [get, set] |
bool | ShadowBoxLod [get, set] |
bool | OffsetInVertexShader [get, set] |
virtual bool | NeedsDraw [get, set] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Static Public Attributes inherited from VRage.Game.Components.MyRenderComponentBase | |
static readonly Vector3 | OldRedToHSV = new Vector3(0, 0.0f, 0.05f) |
static readonly Vector3 | OldYellowToHSV = new Vector3(44 / 360f, -0.1f, 0.26f) |
static readonly Vector3 | OldBlueToHSV = new Vector3(207 / 360f, 0, 0) |
static readonly Vector3 | OldGreenToHSV = new Vector3(120 / 360f, -0.48f, -0.25f) |
static readonly Vector3 | OldBlackToHSV = new Vector3(0, -0.96f, -0.5f) |
static readonly Vector3 | OldWhiteToHSV = new Vector3(0, -0.95f, 0.4f) |
static readonly Vector3 | OldGrayToHSV = new Vector3(0, -1f, 0f) |
Protected Attributes inherited from Sandbox.Game.Components.MyRenderComponent | |
MyModel | m_model |
Protected Attributes inherited from VRage.Game.Components.MyRenderComponentBase | |
Vector3 | m_colorMaskHsv = OldGrayToHSV |
bool | m_enableColorMaskHsv = false |
Color | m_diffuseColor = Color.White |
uint[] | m_renderObjectIDs = new uint[] { VRageRender.MyRenderProxy.RENDER_ID_UNASSIGNED } |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 34 of file MyRenderComponentCubeGrid.cs.
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inline |
Definition at line 36 of file MyRenderComponentCubeGrid.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Components.MyRenderComponent.
Definition at line 407 of file MyRenderComponentCubeGrid.cs.
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inline |
Definition at line 132 of file MyRenderComponentCubeGrid.cs.
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inline |
Definition at line 70 of file MyRenderComponentCubeGrid.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Components.MyRenderComponent.
Definition at line 196 of file MyRenderComponentCubeGrid.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 151 of file MyRenderComponentCubeGrid.cs.
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inlinevirtual |
Gets called before the removal of this component from a container
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 157 of file MyRenderComponentCubeGrid.cs.
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inline |
Definition at line 144 of file MyRenderComponentCubeGrid.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyRenderComponentBase.
Definition at line 418 of file MyRenderComponentCubeGrid.cs.
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inline |
Definition at line 402 of file MyRenderComponentCubeGrid.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MyRenderComponentBase.
Definition at line 437 of file MyRenderComponentCubeGrid.cs.
uint [] Sandbox.Game.Components.MyRenderComponentCubeGrid.AdditionalRenderObjects = new uint[0] |
Definition at line 67 of file MyRenderComponentCubeGrid.cs.
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get |
Definition at line 65 of file MyRenderComponentCubeGrid.cs.
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get |
Definition at line 45 of file MyRenderComponentCubeGrid.cs.
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get |
Definition at line 118 of file MyRenderComponentCubeGrid.cs.
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get |
Definition at line 111 of file MyRenderComponentCubeGrid.cs.
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get |
Definition at line 125 of file MyRenderComponentCubeGrid.cs.
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get |
Definition at line 53 of file MyRenderComponentCubeGrid.cs.