Space Engineers
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Public Member Functions | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | AddRenderObjects () |
override void | Draw () |
Public Member Functions inherited from Sandbox.Game.Components.MyRenderComponent | |
override void | SetRenderObjectID (int index, uint ID) |
override void | ReleaseRenderObjectID (int index) |
override bool | IsVisible () |
Public Member Functions inherited from VRage.Game.Components.MyRenderComponentBase | |
int | GetRenderObjectID () |
virtual void | RemoveRenderObjects () |
void | ResizeRenderObjectArray (int newSize) |
bool | IsRenderObjectAssigned (int index) |
virtual void | InvalidateRenderObjects (bool sortIntoCullobjects=false) |
virtual void | UpdateRenderEntity (Vector3 colorMaskHSV) |
void | UpdateRenderObject (bool visible) |
Color | GetDiffuseColor () |
virtual RenderFlags | GetRenderFlags () |
virtual VRageRender.CullingOptions | GetRenderCullingOptions () |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Protected Attributes | |
MySkinnedEntity | m_skinnedEntity = null |
Protected Attributes inherited from Sandbox.Game.Components.MyRenderComponent | |
MyModel | m_model |
Protected Attributes inherited from VRage.Game.Components.MyRenderComponentBase | |
Vector3 | m_colorMaskHsv = OldGrayToHSV |
bool | m_enableColorMaskHsv = false |
Color | m_diffuseColor = Color.White |
uint[] | m_renderObjectIDs = new uint[] { VRageRender.MyRenderProxy.RENDER_ID_UNASSIGNED } |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MyRenderComponentBase | |
int | LastMomentUpdateIndex = -1 |
float | Transparency |
byte | DepthBias = 0 |
Static Public Attributes inherited from VRage.Game.Components.MyRenderComponentBase | |
static readonly Vector3 | OldRedToHSV = new Vector3(0, 0.0f, 0.05f) |
static readonly Vector3 | OldYellowToHSV = new Vector3(44 / 360f, -0.1f, 0.26f) |
static readonly Vector3 | OldBlueToHSV = new Vector3(207 / 360f, 0, 0) |
static readonly Vector3 | OldGreenToHSV = new Vector3(120 / 360f, -0.48f, -0.25f) |
static readonly Vector3 | OldBlackToHSV = new Vector3(0, -0.96f, -0.5f) |
static readonly Vector3 | OldWhiteToHSV = new Vector3(0, -0.95f, 0.4f) |
static readonly Vector3 | OldGrayToHSV = new Vector3(0, -1f, 0f) |
Protected Member Functions inherited from VRage.Game.Components.MyRenderComponentBase | |
virtual bool | CanBeAddedToRender () |
virtual void | UpdateRenderObjectVisibility (bool visible) |
void | SetDiffuseColor (Color vctColor) |
Properties inherited from Sandbox.Game.Components.MyRenderComponent | |
MyModel | Model [get, set] |
override object | ModelStorage [get, set] |
override bool | NeedsDraw [get, set] |
Properties inherited from VRage.Game.Components.MyRenderComponentBase | |
abstract object | ModelStorage [get, set] |
Used by game to store model here. In game this is always of type MyModel. Implementation should only store and return passed object. More... | |
bool | EnableColorMaskHsv [get, set] |
Vector3 | ColorMaskHsv [get, set] |
MyPersistentEntityFlags2 | PersistentFlags [get, set] |
uint[] | RenderObjectIDs [get] |
bool | Visible [get, set] |
virtual bool | NearFlag [get, set] |
bool | NeedsDrawFromParent [get, set] |
bool | CastShadows [get, set] |
bool | NeedsResolveCastShadow [get, set] |
bool | FastCastShadowResolve [get, set] |
bool | SkipIfTooSmall [get, set] |
bool | DrawOutsideViewDistance [get, set] |
bool | ShadowBoxLod [get, set] |
bool | OffsetInVertexShader [get, set] |
virtual bool | NeedsDraw [get, set] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 20 of file MyRenderComponentSkinnedEntity.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Components.MyRenderComponent.
Definition at line 38 of file MyRenderComponentSkinnedEntity.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Components.MyRenderComponent.
Definition at line 85 of file MyRenderComponentSkinnedEntity.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 32 of file MyRenderComponentSkinnedEntity.cs.
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protected |
Definition at line 26 of file MyRenderComponentSkinnedEntity.cs.