Space Engineers
Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper Member List

This is the complete list of members for Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper, including all inherited members.

AddExplored(ref Vector3I cellPos)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
AddTriangle(int triIndex)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
CheckConsistency()Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
ClearCachedCell(ulong packedCoord)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
CloseCell()Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
CollectComponents(ulong packedCoord, List< int > output)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
DebugDraw()Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
DO_CONSISTENCY_CHECKSSandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperstatic
GetCellsOfPrimitives(ref HashSet< ulong > cells, ref List< MyHighLevelPrimitive > primitives)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
GetComponent(MyHighLevelPrimitive primitive)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
GetHighLevelNavigationPrimitive(MyNavigationTriangle triangle)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
MyVoxelHighLevelHelper(MyVoxelNavigationMesh mesh)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
OpenNewCell(MyCellCoord coord)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
ProcessCellComponents()Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
RemoveTooFarCells(List< Vector3D > importantPositions, float maxDistance, MyVector3ISet processedCells)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
TryClearCell(ulong packedCoord)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline
TryGetTriangleList(ulong packedCellCoord)Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelperinline