Space Engineers
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Additional Inherited Members | |
Public Member Functions inherited from Sandbox.Definitions.MyHandItemDefinition | |
override MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
override string | ToString () |
Public Attributes inherited from Sandbox.Definitions.MyEngineerToolBaseDefinition | |
float | SpeedMultiplier |
float | DistanceMultiplier |
Public Attributes inherited from Sandbox.Definitions.MyHandItemDefinition | |
Matrix | LeftHand |
Matrix | RightHand |
Matrix | ItemLocation |
Matrix | ItemLocation3rd |
Matrix | ItemWalkingLocation |
Matrix | ItemWalkingLocation3rd |
Matrix | ItemShootLocation |
Matrix | ItemShootLocation3rd |
Matrix | ItemIronsightLocation |
float | BlendTime |
float | XAmplitudeOffset |
float | YAmplitudeOffset |
float | ZAmplitudeOffset |
float | XAmplitudeScale |
float | YAmplitudeScale |
float | ZAmplitudeScale |
float | RunMultiplier |
float | AmplitudeMultiplier3rd = 1.0f |
bool | SimulateLeftHand = true |
bool | SimulateRightHand = true |
string | FingersAnimation |
float | ShootBlend |
Vector3 | MuzzlePosition |
Vector3 | ShootScatter |
float | ScatterSpeed |
MyDefinitionId | PhysicalItemId |
Vector4 | LightColor |
float | LightFalloff |
float | LightRadius |
float | LightGlareSize |
float | LightIntensityLower |
float | LightIntensityUpper |
float | ShakeAmountTarget |
float | ShakeAmountNoTarget |
MyItemPositioningEnum | ItemPositioning = MyItemPositioningEnum.TransformFromData |
MyItemPositioningEnum | ItemPositioning3rd = MyItemPositioningEnum.TransformFromData |
MyItemPositioningEnum | ItemPositioningWalk = MyItemPositioningEnum.TransformFromData |
MyItemPositioningEnum | ItemPositioningWalk3rd = MyItemPositioningEnum.TransformFromData |
MyItemPositioningEnum | ItemPositioningShoot = MyItemPositioningEnum.TransformFromData |
MyItemPositioningEnum | ItemPositioningShoot3rd = MyItemPositioningEnum.TransformFromData |
List< ToolSound > | ToolSounds |
MyStringHash | ToolMaterial |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
MyDefinitionId | Id |
MyStringId | DisplayNameEnum |
Enum used for localization of display name. Null for player created definitions. More... | |
MyStringId | DescriptionEnum |
Enum used for localization of description. Null for player created definitions. More... | |
String | DisplayNameString |
String name used for user created definitions which do not have localization support. More... | |
String | DescriptionString |
String used for user created description which do not have localization support. More... | |
string[] | Icons |
Icons for the definition, they are used from top to bottom. More... | |
bool | Enabled = true |
Definition can be disabled by mod, then it will be removed from definition manager More... | |
bool | Public = true |
Indicates if definition should be offered in Cube builder More... | |
bool | AvailableInSurvival |
MyModContext | Context |
Protected Member Functions inherited from Sandbox.Definitions.MyEngineerToolBaseDefinition | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Protected Member Functions inherited from Sandbox.Definitions.MyHandItemDefinition | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 12 of file MyAngleGrinderDefinition.cs.