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Space Engineers
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Additional Inherited Members | |
Public Member Functions inherited from Sandbox.Definitions.MyHandItemDefinition | |
| override MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
| void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
| virtual void | Postprocess () |
| Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
| void | Save (string filepath) |
| override string | ToString () |
Public Attributes inherited from Sandbox.Definitions.MyEngineerToolBaseDefinition | |
| float | SpeedMultiplier |
| float | DistanceMultiplier |
Public Attributes inherited from Sandbox.Definitions.MyHandItemDefinition | |
| Matrix | LeftHand |
| Matrix | RightHand |
| Matrix | ItemLocation |
| Matrix | ItemLocation3rd |
| Matrix | ItemWalkingLocation |
| Matrix | ItemWalkingLocation3rd |
| Matrix | ItemShootLocation |
| Matrix | ItemShootLocation3rd |
| Matrix | ItemIronsightLocation |
| float | BlendTime |
| float | XAmplitudeOffset |
| float | YAmplitudeOffset |
| float | ZAmplitudeOffset |
| float | XAmplitudeScale |
| float | YAmplitudeScale |
| float | ZAmplitudeScale |
| float | RunMultiplier |
| float | AmplitudeMultiplier3rd = 1.0f |
| bool | SimulateLeftHand = true |
| bool | SimulateRightHand = true |
| string | FingersAnimation |
| float | ShootBlend |
| Vector3 | MuzzlePosition |
| Vector3 | ShootScatter |
| float | ScatterSpeed |
| MyDefinitionId | PhysicalItemId |
| Vector4 | LightColor |
| float | LightFalloff |
| float | LightRadius |
| float | LightGlareSize |
| float | LightIntensityLower |
| float | LightIntensityUpper |
| float | ShakeAmountTarget |
| float | ShakeAmountNoTarget |
| MyItemPositioningEnum | ItemPositioning = MyItemPositioningEnum.TransformFromData |
| MyItemPositioningEnum | ItemPositioning3rd = MyItemPositioningEnum.TransformFromData |
| MyItemPositioningEnum | ItemPositioningWalk = MyItemPositioningEnum.TransformFromData |
| MyItemPositioningEnum | ItemPositioningWalk3rd = MyItemPositioningEnum.TransformFromData |
| MyItemPositioningEnum | ItemPositioningShoot = MyItemPositioningEnum.TransformFromData |
| MyItemPositioningEnum | ItemPositioningShoot3rd = MyItemPositioningEnum.TransformFromData |
| List< ToolSound > | ToolSounds |
| MyStringHash | ToolMaterial |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
| MyDefinitionId | Id |
| MyStringId | DisplayNameEnum |
| Enum used for localization of display name. Null for player created definitions. More... | |
| MyStringId | DescriptionEnum |
| Enum used for localization of description. Null for player created definitions. More... | |
| String | DisplayNameString |
| String name used for user created definitions which do not have localization support. More... | |
| String | DescriptionString |
| String used for user created description which do not have localization support. More... | |
| string[] | Icons |
| Icons for the definition, they are used from top to bottom. More... | |
| bool | Enabled = true |
| Definition can be disabled by mod, then it will be removed from definition manager More... | |
| bool | Public = true |
| Indicates if definition should be offered in Cube builder More... | |
| bool | AvailableInSurvival |
| MyModContext | Context |
Protected Member Functions inherited from Sandbox.Definitions.MyEngineerToolBaseDefinition | |
| override void | Init (MyObjectBuilder_DefinitionBase builder) |
Protected Member Functions inherited from Sandbox.Definitions.MyHandItemDefinition | |
| override void | Init (MyObjectBuilder_DefinitionBase builder) |
Properties inherited from VRage.Game.MyDefinitionBase | |
| virtual String | DisplayNameText [get] |
| Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
| virtual String | DescriptionText [get] |
| Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 12 of file MyAngleGrinderDefinition.cs.
1.8.8