Space Engineers
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Public Member Functions | |
override MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
override string | ToString () |
Public Attributes | |
Matrix | LeftHand |
Matrix | RightHand |
Matrix | ItemLocation |
Matrix | ItemLocation3rd |
Matrix | ItemWalkingLocation |
Matrix | ItemWalkingLocation3rd |
Matrix | ItemShootLocation |
Matrix | ItemShootLocation3rd |
Matrix | ItemIronsightLocation |
float | BlendTime |
float | XAmplitudeOffset |
float | YAmplitudeOffset |
float | ZAmplitudeOffset |
float | XAmplitudeScale |
float | YAmplitudeScale |
float | ZAmplitudeScale |
float | RunMultiplier |
float | AmplitudeMultiplier3rd = 1.0f |
bool | SimulateLeftHand = true |
bool | SimulateRightHand = true |
string | FingersAnimation |
float | ShootBlend |
Vector3 | MuzzlePosition |
Vector3 | ShootScatter |
float | ScatterSpeed |
MyDefinitionId | PhysicalItemId |
Vector4 | LightColor |
float | LightFalloff |
float | LightRadius |
float | LightGlareSize |
float | LightIntensityLower |
float | LightIntensityUpper |
float | ShakeAmountTarget |
float | ShakeAmountNoTarget |
MyItemPositioningEnum | ItemPositioning = MyItemPositioningEnum.TransformFromData |
MyItemPositioningEnum | ItemPositioning3rd = MyItemPositioningEnum.TransformFromData |
MyItemPositioningEnum | ItemPositioningWalk = MyItemPositioningEnum.TransformFromData |
MyItemPositioningEnum | ItemPositioningWalk3rd = MyItemPositioningEnum.TransformFromData |
MyItemPositioningEnum | ItemPositioningShoot = MyItemPositioningEnum.TransformFromData |
MyItemPositioningEnum | ItemPositioningShoot3rd = MyItemPositioningEnum.TransformFromData |
List< ToolSound > | ToolSounds |
MyStringHash | ToolMaterial |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
MyDefinitionId | Id |
MyStringId | DisplayNameEnum |
Enum used for localization of display name. Null for player created definitions. More... | |
MyStringId | DescriptionEnum |
Enum used for localization of description. Null for player created definitions. More... | |
String | DisplayNameString |
String name used for user created definitions which do not have localization support. More... | |
String | DescriptionString |
String used for user created description which do not have localization support. More... | |
string[] | Icons |
Icons for the definition, they are used from top to bottom. More... | |
bool | Enabled = true |
Definition can be disabled by mod, then it will be removed from definition manager More... | |
bool | Public = true |
Indicates if definition should be offered in Cube builder More... | |
bool | AvailableInSurvival |
MyModContext | Context |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Additional Inherited Members | |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 18 of file MyHandItemDefinition.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 157 of file MyHandItemDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 76 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.AmplitudeMultiplier3rd = 1.0f |
Definition at line 42 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.BlendTime |
Definition at line 31 of file MyHandItemDefinition.cs.
string Sandbox.Definitions.MyHandItemDefinition.FingersAnimation |
Definition at line 47 of file MyHandItemDefinition.cs.
Matrix Sandbox.Definitions.MyHandItemDefinition.ItemIronsightLocation |
Definition at line 29 of file MyHandItemDefinition.cs.
Matrix Sandbox.Definitions.MyHandItemDefinition.ItemLocation |
Definition at line 23 of file MyHandItemDefinition.cs.
Matrix Sandbox.Definitions.MyHandItemDefinition.ItemLocation3rd |
Definition at line 24 of file MyHandItemDefinition.cs.
MyItemPositioningEnum Sandbox.Definitions.MyHandItemDefinition.ItemPositioning = MyItemPositioningEnum.TransformFromData |
Definition at line 66 of file MyHandItemDefinition.cs.
MyItemPositioningEnum Sandbox.Definitions.MyHandItemDefinition.ItemPositioning3rd = MyItemPositioningEnum.TransformFromData |
Definition at line 67 of file MyHandItemDefinition.cs.
MyItemPositioningEnum Sandbox.Definitions.MyHandItemDefinition.ItemPositioningShoot = MyItemPositioningEnum.TransformFromData |
Definition at line 70 of file MyHandItemDefinition.cs.
MyItemPositioningEnum Sandbox.Definitions.MyHandItemDefinition.ItemPositioningShoot3rd = MyItemPositioningEnum.TransformFromData |
Definition at line 71 of file MyHandItemDefinition.cs.
MyItemPositioningEnum Sandbox.Definitions.MyHandItemDefinition.ItemPositioningWalk = MyItemPositioningEnum.TransformFromData |
Definition at line 68 of file MyHandItemDefinition.cs.
MyItemPositioningEnum Sandbox.Definitions.MyHandItemDefinition.ItemPositioningWalk3rd = MyItemPositioningEnum.TransformFromData |
Definition at line 69 of file MyHandItemDefinition.cs.
Matrix Sandbox.Definitions.MyHandItemDefinition.ItemShootLocation |
Definition at line 27 of file MyHandItemDefinition.cs.
Matrix Sandbox.Definitions.MyHandItemDefinition.ItemShootLocation3rd |
Definition at line 28 of file MyHandItemDefinition.cs.
Matrix Sandbox.Definitions.MyHandItemDefinition.ItemWalkingLocation |
Definition at line 25 of file MyHandItemDefinition.cs.
Matrix Sandbox.Definitions.MyHandItemDefinition.ItemWalkingLocation3rd |
Definition at line 26 of file MyHandItemDefinition.cs.
Matrix Sandbox.Definitions.MyHandItemDefinition.LeftHand |
Definition at line 20 of file MyHandItemDefinition.cs.
Vector4 Sandbox.Definitions.MyHandItemDefinition.LightColor |
Definition at line 57 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.LightFalloff |
Definition at line 58 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.LightGlareSize |
Definition at line 60 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.LightIntensityLower |
Definition at line 61 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.LightIntensityUpper |
Definition at line 62 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.LightRadius |
Definition at line 59 of file MyHandItemDefinition.cs.
Vector3 Sandbox.Definitions.MyHandItemDefinition.MuzzlePosition |
Definition at line 50 of file MyHandItemDefinition.cs.
MyDefinitionId Sandbox.Definitions.MyHandItemDefinition.PhysicalItemId |
Definition at line 55 of file MyHandItemDefinition.cs.
Matrix Sandbox.Definitions.MyHandItemDefinition.RightHand |
Definition at line 21 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.RunMultiplier |
Definition at line 41 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.ScatterSpeed |
Definition at line 53 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.ShakeAmountNoTarget |
Definition at line 64 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.ShakeAmountTarget |
Definition at line 63 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.ShootBlend |
Definition at line 48 of file MyHandItemDefinition.cs.
Vector3 Sandbox.Definitions.MyHandItemDefinition.ShootScatter |
Definition at line 52 of file MyHandItemDefinition.cs.
bool Sandbox.Definitions.MyHandItemDefinition.SimulateLeftHand = true |
Definition at line 44 of file MyHandItemDefinition.cs.
bool Sandbox.Definitions.MyHandItemDefinition.SimulateRightHand = true |
Definition at line 45 of file MyHandItemDefinition.cs.
MyStringHash Sandbox.Definitions.MyHandItemDefinition.ToolMaterial |
Definition at line 74 of file MyHandItemDefinition.cs.
List<ToolSound> Sandbox.Definitions.MyHandItemDefinition.ToolSounds |
Definition at line 73 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.XAmplitudeOffset |
Definition at line 33 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.XAmplitudeScale |
Definition at line 37 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.YAmplitudeOffset |
Definition at line 34 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.YAmplitudeScale |
Definition at line 38 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.ZAmplitudeOffset |
Definition at line 35 of file MyHandItemDefinition.cs.
float Sandbox.Definitions.MyHandItemDefinition.ZAmplitudeScale |
Definition at line 39 of file MyHandItemDefinition.cs.