Space Engineers
|
Classes | |
struct | QueueItem |
Public Member Functions | |
bool | ShouldSerializeInventory () |
override void | SetupForProjector () |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
bool | ShouldSerializeEntityId () |
bool | ShouldSerializeMin () |
bool | ShouldSerializeOrientation () |
bool | ShouldSerializeBlockOrientation () |
bool | ShouldSerializeConstructionInventory () |
bool | ShouldSerializeColorMaskHSV () |
bool | ShouldSerializeConstructionStockpile () |
bool | ShouldSerializeMultiBlockId () |
bool | ShouldSerializeMultiBlockDefinition () |
bool | ShouldSerializeComponentContainer () |
virtual void | Remap (IMyRemapHelper remapHelper) |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties | |
MyObjectBuilder_Inventory | Inventory [get, set] |
Don't use. Backward compatibility only. Use InputInventory and OutputInventory instead. More... | |
Properties inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
SerializableQuaternion | Orientation [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
static MyObjectBuilder_CubeBlock | Upgrade (MyObjectBuilder_CubeBlock cubeBlock, MyObjectBuilderType newType, string newSubType) |
Definition at line 16 of file MyObjectBuilder_ProductionBlock.cs.
|
inlinevirtual |
Reimplemented from VRage.Game.MyObjectBuilder_CubeBlock.
Definition at line 58 of file MyObjectBuilder_ProductionBlock.cs.
|
inline |
Definition at line 39 of file MyObjectBuilder_ProductionBlock.cs.
MyObjectBuilder_Inventory Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock.InputInventory |
Definition at line 42 of file MyObjectBuilder_ProductionBlock.cs.
uint Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock.NextItemId = 0 |
Definition at line 56 of file MyObjectBuilder_ProductionBlock.cs.
MyObjectBuilder_Inventory Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock.OutputInventory |
Definition at line 45 of file MyObjectBuilder_ProductionBlock.cs.
QueueItem [] Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock.Queue |
Definition at line 50 of file MyObjectBuilder_ProductionBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock.UseConveyorSystem = true |
Definition at line 53 of file MyObjectBuilder_ProductionBlock.cs.
|
getset |
Don't use. Backward compatibility only. Use InputInventory and OutputInventory instead.
Definition at line 35 of file MyObjectBuilder_ProductionBlock.cs.