Space Engineers
Public Attributes | List of all members
Sandbox.Common.ObjectBuilders.MyObjectBuilder_MedicalRoom Class Reference
Inheritance diagram for Sandbox.Common.ObjectBuilders.MyObjectBuilder_MedicalRoom:
VRage.Game.MyObjectBuilder_FunctionalBlock VRage.Game.MyObjectBuilder_TerminalBlock VRage.Game.MyObjectBuilder_CubeBlock VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

ulong SteamUserId
 
string IdleSound
 
string ProgressSound
 
bool TakeOwnership
 
bool SetFaction
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_FunctionalBlock
bool Enabled = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_TerminalBlock
string CustomName = null
 
bool ShowOnHUD
 
bool ShowInTerminal = true
 
bool ShowInToolbarConfig = true
 
bool ShowInInventory = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_CubeBlock
long EntityId = 0
 
string Name
 
SerializableVector3I Min = new SerializableVector3I(0, 0, 0)
 
float IntegrityPercent = 1.0f
 
float BuildPercent = 1.0f
 
SerializableBlockOrientation BlockOrientation = SerializableBlockOrientation.Identity
 
MyObjectBuilder_Inventory ConstructionInventory = null
 
SerializableVector3 ColorMaskHSV = new SerializableVector3(0f, -1f, 0f)
 
MyObjectBuilder_ConstructionStockpile ConstructionStockpile = null
 
long Owner = 0
 
long BuiltBy = 0
 
MyOwnershipShareModeEnum ShareMode = MyOwnershipShareModeEnum.None
 
float DeformationRatio = 0
 
MySubBlockId[] SubBlocks = null
 
int MultiBlockId = 0
 
SerializableDefinitionId MultiBlockDefinition = null
 
int MultiBlockIndex = -1
 
float BlockGeneralDamageModifier = 1f
 
MyObjectBuilder_ComponentContainer ComponentContainer = null
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock
bool ShouldSerializeEntityId ()
 
bool ShouldSerializeMin ()
 
bool ShouldSerializeOrientation ()
 
bool ShouldSerializeBlockOrientation ()
 
bool ShouldSerializeConstructionInventory ()
 
bool ShouldSerializeColorMaskHSV ()
 
bool ShouldSerializeConstructionStockpile ()
 
bool ShouldSerializeMultiBlockId ()
 
bool ShouldSerializeMultiBlockDefinition ()
 
bool ShouldSerializeComponentContainer ()
 
virtual void Remap (IMyRemapHelper remapHelper)
 
virtual void SetupForProjector ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Static Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock
static MyObjectBuilder_CubeBlock Upgrade (MyObjectBuilder_CubeBlock cubeBlock, MyObjectBuilderType newType, string newSubType)
 
- Properties inherited from VRage.Game.MyObjectBuilder_CubeBlock
SerializableQuaternion Orientation [get, set]
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 11 of file MyObjectBuilder_MedicalRoom.cs.

Member Data Documentation

string Sandbox.Common.ObjectBuilders.MyObjectBuilder_MedicalRoom.IdleSound

Definition at line 18 of file MyObjectBuilder_MedicalRoom.cs.

string Sandbox.Common.ObjectBuilders.MyObjectBuilder_MedicalRoom.ProgressSound

Definition at line 22 of file MyObjectBuilder_MedicalRoom.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_MedicalRoom.SetFaction

Definition at line 28 of file MyObjectBuilder_MedicalRoom.cs.

ulong Sandbox.Common.ObjectBuilders.MyObjectBuilder_MedicalRoom.SteamUserId

Definition at line 14 of file MyObjectBuilder_MedicalRoom.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_MedicalRoom.TakeOwnership

Definition at line 25 of file MyObjectBuilder_MedicalRoom.cs.


The documentation for this class was generated from the following file: