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string | ReflectorTexture = @"Textures\Lights\reflector_large.dds" |
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Public Attributes inherited from Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_LightingBlockDefinition |
SerializableBounds | LightRadius = new SerializableBounds(2, 10, 2.8f) |
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SerializableBounds | LightReflectorRadius = new SerializableBounds(2, 120, 120.0f) |
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SerializableBounds | LightFalloff = new SerializableBounds(1, 3, 1.5f) |
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SerializableBounds | LightIntensity = new SerializableBounds(0.5f, 5, 2) |
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string | ResourceSinkGroup |
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float | RequiredPowerInput = 0.001f |
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string | LightGlare = "GlareLsLight" |
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SerializableBounds | LightBlinkIntervalSeconds = new SerializableBounds(0.0f, 30.0f, 0) |
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SerializableBounds | LightBlinkLenght = new SerializableBounds(0.0f, 100.0f, 10.0f) |
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SerializableBounds | LightBlinkOffset = new SerializableBounds(0.0f, 100.0f, 0) |
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bool | HasPhysics = false |
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VoxelPlacementOverride | VoxelPlacement = null |
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bool | SilenceableByShipSoundSystem |
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MyCubeSize | CubeSize |
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MyBlockTopology | BlockTopology |
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SerializableVector3I | Size |
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SerializableVector3 | ModelOffset |
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PatternDefinition | CubeDefinition |
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CubeBlockComponent[] | Components |
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CubeBlockEffectBase[] | Effects |
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CriticalPart | CriticalComponent |
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MountPoint[] | MountPoints |
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Variant[] | Variants |
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EntityComponentDefinition[] | EntityComponents |
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MyPhysicsOption | PhysicsOption = MyPhysicsOption.Box |
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List< BuildProgressModel > | BuildProgressModels = null |
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string | BlockPairName |
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SerializableVector3I | Center |
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MySymmetryAxisEnum | MirroringX = MySymmetryAxisEnum.None |
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MySymmetryAxisEnum | MirroringY = MySymmetryAxisEnum.None |
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MySymmetryAxisEnum | MirroringZ = MySymmetryAxisEnum.None |
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float | DeformationRatio = 1.0f |
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string | EdgeType |
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float | BuildTimeSeconds = 10.0f |
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float | DisassembleRatio = 1.0f |
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MyAutorotateMode | AutorotateMode = MyAutorotateMode.OneDirection |
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string | MirroringBlock |
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bool | UseModelIntersection = false |
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string | PrimarySound |
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string | ActionSound |
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string | BuildType = null |
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string | BuildMaterial = null |
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string[] | CompoundTemplates = null |
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bool | CompoundEnabled = true |
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MySubBlockDefinition[] | SubBlockDefinitions = null |
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string | MultiBlock = null |
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string | NavigationDefinition = null |
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bool | GuiVisible = true |
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SerializableDefinitionId[] | BlockVariants = null |
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MyBlockDirection | Direction = MyBlockDirection.Both |
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MyBlockRotation | Rotation = MyBlockRotation.Both |
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SerializableDefinitionId[] | GeneratedBlocks |
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string | GeneratedBlockType |
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bool | Mirrored |
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int | DamageEffectId |
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string | DestroyEffect |
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string | DestroySound |
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List< BoneInfo > | Skeleton |
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bool | RandomRotation |
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bool | IsAirTight |
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int | Points |
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int | MaxIntegrity = 0 |
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float | BuildProgressToPlaceGeneratedBlocks = 1 |
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string | DamagedSound = null |
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bool | CreateFracturedPieces = true |
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string | Model |
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string | PhysicalMaterial |
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float | Mass = 0 |
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SerializableDefinitionId | Id |
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string | DisplayName |
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string | Description |
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string[] | Icons |
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bool | Public = true |
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bool | Enabled = true |
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bool | AvailableInSurvival = true |
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