Definition at line 13 of file MySpectator.cs.
Sandbox.Engine.Utils.MySpectator.MySpectator |
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void Sandbox.Engine.Utils.MySpectator.DisableRotation |
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void Sandbox.Engine.Utils.MySpectator.EnableRotation |
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Matrix Sandbox.Engine.Utils.MySpectator.GetViewMatrix |
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void Sandbox.Engine.Utils.MySpectator.MoveAndRotate |
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Vector3 |
moveIndicator, |
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Vector2 |
rotationIndicator, |
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float |
rollIndicator |
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virtual void Sandbox.Engine.Utils.MySpectator.MoveAndRotateStopped |
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inlinevirtual |
void Sandbox.Engine.Utils.MySpectator.OnAssumeControl |
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IMyCameraController |
previousCameraController | ) |
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void Sandbox.Engine.Utils.MySpectator.OnReleaseControl |
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IMyCameraController |
newCameraController | ) |
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void Sandbox.Engine.Utils.MySpectator.ResetSpectatorView |
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inline |
Reset position and orientation of spectator view matrix
Definition at line 236 of file MySpectator.cs.
void Sandbox.Engine.Utils.MySpectator.Rotate |
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Vector2 |
rotationIndicator, |
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float |
rollIndicator |
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) |
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inline |
void Sandbox.Engine.Utils.MySpectator.RotateStopped |
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void Sandbox.Engine.Utils.MySpectator.SetViewMatrix |
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Matrix |
viewMatrix | ) |
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inline |
bool Sandbox.Engine.Utils.MySpectator.ReflectorOn = true |
MySpectatorCameraMovementEnum Sandbox.Engine.Utils.MySpectator.SpectatorCameraMovement = MySpectatorCameraMovementEnum.UserControlled |
Vector3 Sandbox.Engine.Utils.MySpectator.ThirdPersonCameraDelta = new Vector3(-10, 10, -10) |
bool Sandbox.Engine.Utils.MySpectator.ForceFirstPersonCamera |
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getset |
bool Sandbox.Engine.Utils.MySpectator.IsInFirstPersonView |
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getset |
Vector3 Sandbox.Engine.Utils.MySpectator.Orientation |
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get |
Vector3 Sandbox.Engine.Utils.MySpectator.Position |
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getset |
float Sandbox.Engine.Utils.MySpectator.SpeedMode |
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getset |
Vector3 Sandbox.Engine.Utils.MySpectator.Target |
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getset |
The documentation for this class was generated from the following file: