Space Engineers
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Classes | |
interface | IMyAnalytics |
class | MyAnalyticsHelper |
Helper class to call used analytics in a game (implementation of IMyAnalytics interface) | |
class | MyAnalyticsTracker |
struct | MyAudioInfo |
struct | MyEndSessionStatistics |
class | MyEShop |
struct | MyGameplayEndAnalytics |
struct | MyGameplayStartAnalytics |
struct | MyGraphicsInfo |
class | MyInfinarioAnalytics |
class | MyLocalCache |
class | MyMultipartMessage |
class | MyMultipartSender |
class | MyNetworkReader |
class | MyNetworkStats |
struct | MyPlanetNamesData |
struct | MyProcessStartAnalytics |
class | MyReceiveQueue |
Receives messages from Steam immediatelly on separate thread Precise receive time is required for proper interpolation More... | |
struct | MyStartSessionStatistics |
class | MySteam |
Ingame shortcut for various things | |
class | MySteamUGC |
class | MySteamWebAPI |
class | MySteamWorkshop |
Enumerations | |
enum | MyGameEntryEnum { MyGameEntryEnum.Quickstart, MyGameEntryEnum.Custom, MyGameEntryEnum.Scenario, MyGameEntryEnum.Tutorial, MyGameEntryEnum.Load, MyGameEntryEnum.Join } |
Functions | |
delegate void | NetworkMessageDelegate (byte[] data, int dataSize, ulong sender, MyTimeSpan timestamp, MyTimeSpan receivedTime) |
delegate void | AddMessageDelegate (byte[] data, int dataSize, ulong sender) |
Enumerator | |
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Quickstart | |
Custom | |
Scenario | |
Tutorial | |
Load | |
Join |
Definition at line 31 of file IMyAnalytics.cs.
delegate void Sandbox.Engine.Networking.AddMessageDelegate | ( | byte[] | data, |
int | dataSize, | ||
ulong | sender | ||
) |
delegate void Sandbox.Engine.Networking.NetworkMessageDelegate | ( | byte[] | data, |
int | dataSize, | ||
ulong | sender, | ||
MyTimeSpan | timestamp, | ||
MyTimeSpan | receivedTime | ||
) |