|
Space Engineers
|
Classes | |
| interface | IMyAnalytics |
| class | MyAnalyticsHelper |
| Helper class to call used analytics in a game (implementation of IMyAnalytics interface) | |
| class | MyAnalyticsTracker |
| struct | MyAudioInfo |
| struct | MyEndSessionStatistics |
| class | MyEShop |
| struct | MyGameplayEndAnalytics |
| struct | MyGameplayStartAnalytics |
| struct | MyGraphicsInfo |
| class | MyInfinarioAnalytics |
| class | MyLocalCache |
| class | MyMultipartMessage |
| class | MyMultipartSender |
| class | MyNetworkReader |
| class | MyNetworkStats |
| struct | MyPlanetNamesData |
| struct | MyProcessStartAnalytics |
| class | MyReceiveQueue |
| Receives messages from Steam immediatelly on separate thread Precise receive time is required for proper interpolation More... | |
| struct | MyStartSessionStatistics |
| class | MySteam |
| Ingame shortcut for various things | |
| class | MySteamUGC |
| class | MySteamWebAPI |
| class | MySteamWorkshop |
Enumerations | |
| enum | MyGameEntryEnum { MyGameEntryEnum.Quickstart, MyGameEntryEnum.Custom, MyGameEntryEnum.Scenario, MyGameEntryEnum.Tutorial, MyGameEntryEnum.Load, MyGameEntryEnum.Join } |
Functions | |
| delegate void | NetworkMessageDelegate (byte[] data, int dataSize, ulong sender, MyTimeSpan timestamp, MyTimeSpan receivedTime) |
| delegate void | AddMessageDelegate (byte[] data, int dataSize, ulong sender) |
| Enumerator | |
|---|---|
| Quickstart | |
| Custom | |
| Scenario | |
| Tutorial | |
| Load | |
| Join | |
Definition at line 31 of file IMyAnalytics.cs.
| delegate void Sandbox.Engine.Networking.AddMessageDelegate | ( | byte[] | data, |
| int | dataSize, | ||
| ulong | sender | ||
| ) |
| delegate void Sandbox.Engine.Networking.NetworkMessageDelegate | ( | byte[] | data, |
| int | dataSize, | ||
| ulong | sender, | ||
| MyTimeSpan | timestamp, | ||
| MyTimeSpan | receivedTime | ||
| ) |
1.8.8