Space Engineers
Classes | Enumerations | Functions
Package Sandbox.Engine.Networking

Classes

interface  IMyAnalytics
 
class  MyAnalyticsHelper
 Helper class to call used analytics in a game (implementation of IMyAnalytics interface)
 
class  MyAnalyticsTracker
 
struct  MyAudioInfo
 
struct  MyEndSessionStatistics
 
class  MyEShop
 
struct  MyGameplayEndAnalytics
 
struct  MyGameplayStartAnalytics
 
struct  MyGraphicsInfo
 
class  MyInfinarioAnalytics
 
class  MyLocalCache
 
class  MyMultipartMessage
 
class  MyMultipartSender
 
class  MyNetworkReader
 
class  MyNetworkStats
 
struct  MyPlanetNamesData
 
struct  MyProcessStartAnalytics
 
class  MyReceiveQueue
 Receives messages from Steam immediatelly on separate thread Precise receive time is required for proper interpolation More...
 
struct  MyStartSessionStatistics
 
class  MySteam
 Ingame shortcut for various things
 
class  MySteamUGC
 
class  MySteamWebAPI
 
class  MySteamWorkshop
 

Enumerations

enum  MyGameEntryEnum {
  MyGameEntryEnum.Quickstart, MyGameEntryEnum.Custom, MyGameEntryEnum.Scenario, MyGameEntryEnum.Tutorial,
  MyGameEntryEnum.Load, MyGameEntryEnum.Join
}
 

Functions

delegate void NetworkMessageDelegate (byte[] data, int dataSize, ulong sender, MyTimeSpan timestamp, MyTimeSpan receivedTime)
 
delegate void AddMessageDelegate (byte[] data, int dataSize, ulong sender)
 

Enumeration Type Documentation

Enumerator
Quickstart 
Custom 
Scenario 
Tutorial 
Load 
Join 

Definition at line 31 of file IMyAnalytics.cs.

Function Documentation

delegate void Sandbox.Engine.Networking.AddMessageDelegate ( byte[]  data,
int  dataSize,
ulong  sender 
)
delegate void Sandbox.Engine.Networking.NetworkMessageDelegate ( byte[]  data,
int  dataSize,
ulong  sender,
MyTimeSpan  timestamp,
MyTimeSpan  receivedTime 
)