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void | FlushAndDispose () |
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void | IdentifyPlayer (ulong playerId, string playerName, bool isOnline) |
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void | ReportProcessStart (MyProcessStartAnalytics attributes, bool firstRun, bool dedicatedServer) |
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void | ReportProcessEnd () |
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void | ReportGameplayStart (MyGameplayStartAnalytics attributes, bool dedicatedServer) |
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void | ReportGameplayEnd (MyGameplayEndAnalytics attributes) |
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void | ReportActivityStart (string activityName, string activityFocus, string activityType, string activityItemUsage, bool expectActivityEnd, string planetName="", string planetType="", float simSpeedPlayer=1f, float simSpeedServer=1f) |
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void | ReportActivityEnd (string activityName, string planetName="", string planetType="", float simSpeedPlayer=1f, float simSpeedServer=1f) |
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void | ReportPlayerDeath (string deathType, string deathCause, string planetName="", string planetType="", bool scenario=false) |
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void | ReportTutorialScreen (string initiatedFrom) |
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void | ReportTutorialStart (string tutorialName) |
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void | ReportTutorialStep (string stepName, int stepNumber) |
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void | ReportTutorialEnd () |
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void | ReportServerStatus (int playerCount, int maxPlayers, float simSpeedServer, int entitiesCount, int gridsCount, int blocksCount, int movingGridsCount, string hostName) |
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void | ReportServerStart (int maxPlayers, string hostName) |
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static string | FillIfEmpty (string str, string fallback) |
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Definition at line 17 of file MyInfinarioAnalytics.cs.
static string Sandbox.Engine.Networking.MyInfinarioAnalytics.FillIfEmpty |
( |
string |
str, |
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string |
fallback |
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) |
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inlinestatic |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.FlushAndDispose |
( |
| ) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.IdentifyPlayer |
( |
ulong |
playerId, |
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string |
playerName, |
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bool |
isOnline |
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) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportActivityEnd |
( |
string |
activityName, |
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string |
planetName = "" , |
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string |
planetType = "" , |
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float |
simSpeedPlayer = 1f , |
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float |
simSpeedServer = 1f |
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) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportActivityStart |
( |
string |
activityName, |
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string |
activityFocus, |
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string |
activityType, |
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string |
activityItemUsage, |
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bool |
expectActivityEnd, |
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string |
planetName = "" , |
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string |
planetType = "" , |
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float |
simSpeedPlayer = 1f , |
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float |
simSpeedServer = 1f |
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) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportGameplayStart |
( |
MyGameplayStartAnalytics |
attributes, |
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bool |
dedicatedServer |
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) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportPlayerDeath |
( |
string |
deathType, |
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string |
deathCause, |
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string |
planetName = "" , |
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string |
planetType = "" , |
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bool |
scenario = false |
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) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportProcessEnd |
( |
| ) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportProcessStart |
( |
MyProcessStartAnalytics |
attributes, |
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bool |
firstRun, |
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bool |
dedicatedServer |
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) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportServerStart |
( |
int |
maxPlayers, |
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string |
hostName |
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) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportServerStatus |
( |
int |
playerCount, |
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int |
maxPlayers, |
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float |
simSpeedServer, |
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int |
entitiesCount, |
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int |
gridsCount, |
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int |
blocksCount, |
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int |
movingGridsCount, |
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string |
hostName |
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) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportTutorialEnd |
( |
| ) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportTutorialScreen |
( |
string |
initiatedFrom | ) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportTutorialStart |
( |
string |
tutorialName | ) |
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inline |
void Sandbox.Engine.Networking.MyInfinarioAnalytics.ReportTutorialStep |
( |
string |
stepName, |
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int |
stepNumber |
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) |
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inline |
int Sandbox.Engine.Networking.MyInfinarioAnalytics.updateIndex = -1 |
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static |
The documentation for this class was generated from the following file: