Space Engineers
Public Member Functions | Properties | List of all members
VRage.Game.ModAPI.Ingame.IMySlimBlock Interface Reference

basic block interface More...

Inheritance diagram for VRage.Game.ModAPI.Ingame.IMySlimBlock:
VRage.Game.ModAPI.IMySlimBlock Sandbox.Game.Entities.Cube.MySlimBlock

Public Member Functions

void GetMissingComponents (System.Collections.Generic.Dictionary< string, int > addToDictionary)
 
void UpdateVisual ()
 

Properties

float AccumulatedDamage [get]
 
float BuildIntegrity [get]
 
float BuildLevelRatio [get]
 
float CurrentDamage [get]
 
float DamageRatio [get]
 
IMyCubeBlock FatBlock [get]
 
bool HasDeformation [get]
 
bool IsDestroyed [get]
 
bool IsFullIntegrity [get]
 
bool IsFullyDismounted [get]
 
float MaxDeformation [get]
 
float MaxIntegrity [get]
 
float Mass [get]
 Block mass More...
 
bool ShowParts [get]
 
bool StockpileAllocated [get]
 
bool StockpileEmpty [get]
 
Vector3I Position [get]
 
IMyCubeGrid CubeGrid [get]
 

Detailed Description

basic block interface

Definition at line 8 of file IMySlimBlock.cs.

Member Function Documentation

void VRage.Game.ModAPI.Ingame.IMySlimBlock.GetMissingComponents ( System.Collections.Generic.Dictionary< string, int >  addToDictionary)
void VRage.Game.ModAPI.Ingame.IMySlimBlock.UpdateVisual ( )

Property Documentation

float VRage.Game.ModAPI.Ingame.IMySlimBlock.AccumulatedDamage
get

Definition at line 10 of file IMySlimBlock.cs.

float VRage.Game.ModAPI.Ingame.IMySlimBlock.BuildIntegrity
get

Definition at line 11 of file IMySlimBlock.cs.

float VRage.Game.ModAPI.Ingame.IMySlimBlock.BuildLevelRatio
get

Definition at line 12 of file IMySlimBlock.cs.

IMyCubeGrid VRage.Game.ModAPI.Ingame.IMySlimBlock.CubeGrid
get

Definition at line 32 of file IMySlimBlock.cs.

float VRage.Game.ModAPI.Ingame.IMySlimBlock.CurrentDamage
get

Definition at line 13 of file IMySlimBlock.cs.

float VRage.Game.ModAPI.Ingame.IMySlimBlock.DamageRatio
get

Definition at line 14 of file IMySlimBlock.cs.

IMyCubeBlock VRage.Game.ModAPI.Ingame.IMySlimBlock.FatBlock
get

Definition at line 15 of file IMySlimBlock.cs.

bool VRage.Game.ModAPI.Ingame.IMySlimBlock.HasDeformation
get

Definition at line 17 of file IMySlimBlock.cs.

bool VRage.Game.ModAPI.Ingame.IMySlimBlock.IsDestroyed
get

Definition at line 18 of file IMySlimBlock.cs.

bool VRage.Game.ModAPI.Ingame.IMySlimBlock.IsFullIntegrity
get

Definition at line 19 of file IMySlimBlock.cs.

bool VRage.Game.ModAPI.Ingame.IMySlimBlock.IsFullyDismounted
get

Definition at line 20 of file IMySlimBlock.cs.

float VRage.Game.ModAPI.Ingame.IMySlimBlock.Mass
get

Block mass

Definition at line 26 of file IMySlimBlock.cs.

float VRage.Game.ModAPI.Ingame.IMySlimBlock.MaxDeformation
get

Definition at line 21 of file IMySlimBlock.cs.

float VRage.Game.ModAPI.Ingame.IMySlimBlock.MaxIntegrity
get

Definition at line 22 of file IMySlimBlock.cs.

Vector3I VRage.Game.ModAPI.Ingame.IMySlimBlock.Position
get

Definition at line 31 of file IMySlimBlock.cs.

bool VRage.Game.ModAPI.Ingame.IMySlimBlock.ShowParts
get

Definition at line 27 of file IMySlimBlock.cs.

bool VRage.Game.ModAPI.Ingame.IMySlimBlock.StockpileAllocated
get

Definition at line 28 of file IMySlimBlock.cs.

bool VRage.Game.ModAPI.Ingame.IMySlimBlock.StockpileEmpty
get

Definition at line 29 of file IMySlimBlock.cs.


The documentation for this interface was generated from the following file: