basic block interface
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basic block interface
Definition at line 8 of file IMySlimBlock.cs.
void VRage.Game.ModAPI.Ingame.IMySlimBlock.GetMissingComponents |
( |
System.Collections.Generic.Dictionary< string, int > |
addToDictionary | ) |
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void VRage.Game.ModAPI.Ingame.IMySlimBlock.UpdateVisual |
( |
| ) |
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float VRage.Game.ModAPI.Ingame.IMySlimBlock.AccumulatedDamage |
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get |
float VRage.Game.ModAPI.Ingame.IMySlimBlock.BuildIntegrity |
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get |
float VRage.Game.ModAPI.Ingame.IMySlimBlock.BuildLevelRatio |
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get |
IMyCubeGrid VRage.Game.ModAPI.Ingame.IMySlimBlock.CubeGrid |
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get |
float VRage.Game.ModAPI.Ingame.IMySlimBlock.CurrentDamage |
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get |
float VRage.Game.ModAPI.Ingame.IMySlimBlock.DamageRatio |
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get |
bool VRage.Game.ModAPI.Ingame.IMySlimBlock.HasDeformation |
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get |
bool VRage.Game.ModAPI.Ingame.IMySlimBlock.IsDestroyed |
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get |
bool VRage.Game.ModAPI.Ingame.IMySlimBlock.IsFullIntegrity |
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get |
bool VRage.Game.ModAPI.Ingame.IMySlimBlock.IsFullyDismounted |
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get |
float VRage.Game.ModAPI.Ingame.IMySlimBlock.Mass |
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get |
float VRage.Game.ModAPI.Ingame.IMySlimBlock.MaxDeformation |
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get |
float VRage.Game.ModAPI.Ingame.IMySlimBlock.MaxIntegrity |
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get |
Vector3I VRage.Game.ModAPI.Ingame.IMySlimBlock.Position |
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get |
bool VRage.Game.ModAPI.Ingame.IMySlimBlock.ShowParts |
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get |
bool VRage.Game.ModAPI.Ingame.IMySlimBlock.StockpileAllocated |
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get |
bool VRage.Game.ModAPI.Ingame.IMySlimBlock.StockpileEmpty |
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get |
The documentation for this interface was generated from the following file: