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IFileArrayTexture | CreateFromFiles (string resourceName, string[] inputFiles, MyFileTextureEnum type, string errorTextureFilepath, bool autoDisposeOnUnload, MyFileArrayTexture source=null) |
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IFileArrayTexture | CreateFromFiles (string resourceName, string[] inputFiles, MyFileTextureEnum type, byte[] bytePatternFor4x4, Format formatBytePattern, bool autoDisposeOnUnload, MyFileArrayTexture source=null) |
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bool | CheckConsistency (string[] inputFiles) |
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int | GetTexturesCount () |
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long | GetTotalByteSizeOfResources () |
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StringBuilder | GetFileTexturesDesc () |
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void | DisposeTex (ref IFileArrayTexture texture) |
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void | OnDeviceInit () |
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void | OnDeviceReset () |
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void | OnDeviceEnd () |
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void | OnUnloadData () |
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Definition at line 311 of file MyFileArrayTexture.cs.
bool VRage.Render11.Resources.MyFileArrayTextureManager.CheckConsistency |
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string[] |
inputFiles | ) |
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inline |
IFileArrayTexture VRage.Render11.Resources.MyFileArrayTextureManager.CreateFromFiles |
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string |
resourceName, |
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string[] |
inputFiles, |
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MyFileTextureEnum |
type, |
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string |
errorTextureFilepath, |
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bool |
autoDisposeOnUnload, |
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MyFileArrayTexture |
source = null |
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) |
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inline |
IFileArrayTexture VRage.Render11.Resources.MyFileArrayTextureManager.CreateFromFiles |
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string |
resourceName, |
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string[] |
inputFiles, |
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MyFileTextureEnum |
type, |
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byte[] |
bytePatternFor4x4, |
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Format |
formatBytePattern, |
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bool |
autoDisposeOnUnload, |
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MyFileArrayTexture |
source = null |
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) |
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inline |
void VRage.Render11.Resources.MyFileArrayTextureManager.DisposeTex |
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ref IFileArrayTexture |
texture | ) |
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StringBuilder VRage.Render11.Resources.MyFileArrayTextureManager.GetFileTexturesDesc |
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int VRage.Render11.Resources.MyFileArrayTextureManager.GetTexturesCount |
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long VRage.Render11.Resources.MyFileArrayTextureManager.GetTotalByteSizeOfResources |
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void VRage.Render11.Resources.MyFileArrayTextureManager.OnDeviceEnd |
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void VRage.Render11.Resources.MyFileArrayTextureManager.OnDeviceInit |
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inline |
void VRage.Render11.Resources.MyFileArrayTextureManager.OnDeviceReset |
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| ) |
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inline |
void VRage.Render11.Resources.MyFileArrayTextureManager.OnUnloadData |
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inline |
The documentation for this class was generated from the following file: