Inherits VRage.Render11.Resources.IFileArrayTexture.
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void | Load (string resourceName, string[] filePaths, MyFileTextureEnum type, string errorTextureFilepath) |
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void | Load (string resourceName, string[] filePaths, MyFileTextureEnum type, byte[] bytePattern, Format formatBytePattern) |
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void | Unload () |
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void | OnDeviceInit (MyFileArrayTexture source=null) |
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void | OnDeviceEnd () |
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Definition at line 24 of file MyFileArrayTexture.cs.
void VRage.Render11.Resources.Internal.MyFileArrayTexture.Load |
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string |
resourceName, |
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string[] |
filePaths, |
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MyFileTextureEnum |
type, |
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string |
errorTextureFilepath |
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) |
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inline |
void VRage.Render11.Resources.Internal.MyFileArrayTexture.Load |
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string |
resourceName, |
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string[] |
filePaths, |
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MyFileTextureEnum |
type, |
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byte[] |
bytePattern, |
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Format |
formatBytePattern |
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) |
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inline |
void VRage.Render11.Resources.Internal.MyFileArrayTexture.OnDeviceEnd |
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inline |
void VRage.Render11.Resources.Internal.MyFileArrayTexture.OnDeviceInit |
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MyFileArrayTexture |
source = null | ) |
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inline |
void VRage.Render11.Resources.Internal.MyFileArrayTexture.Unload |
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inline |
long VRage.Render11.Resources.Internal.MyFileArrayTexture.ByteSize |
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get |
Format VRage.Render11.Resources.Internal.MyFileArrayTexture.Format |
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get |
int VRage.Render11.Resources.Internal.MyFileArrayTexture.MipmapCount |
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get |
string VRage.Render11.Resources.Internal.MyFileArrayTexture.Name |
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get |
Resource VRage.Render11.Resources.Internal.MyFileArrayTexture.Resource |
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get |
Vector2I VRage.Render11.Resources.Internal.MyFileArrayTexture.Size |
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get |
Vector3I VRage.Render11.Resources.Internal.MyFileArrayTexture.Size3 |
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get |
ShaderResourceView VRage.Render11.Resources.Internal.MyFileArrayTexture.Srv |
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get |
int VRage.Render11.Resources.Internal.MyFileArrayTexture.SubtexturesCount |
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get |
The documentation for this class was generated from the following file: