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void | Add (ITexture texture) |
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void | Remove (ITexture texture) |
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Definition at line 9 of file MyTextureStatistics.cs.
void VRage.Render11.Resources.MyTextureStatistics.Add |
( |
ITexture |
texture | ) |
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inline |
void VRage.Render11.Resources.MyTextureStatistics.Remove |
( |
ITexture |
texture | ) |
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inline |
int VRage.Render11.Resources.MyTextureStatistics.TexturesTotal |
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get |
int VRage.Render11.Resources.MyTextureStatistics.TexturesTotalPeak |
|
get |
long VRage.Render11.Resources.MyTextureStatistics.TotalTextureMemory |
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get |
long VRage.Render11.Resources.MyTextureStatistics.TotalTextureMemoryPeak |
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get |
The documentation for this struct was generated from the following file: