This is the complete list of members for VRage.Render11.Resources.MyFileArrayTextureManager, including all inherited members.
CheckConsistency(string[] inputFiles) | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
CreateFromFiles(string resourceName, string[] inputFiles, MyFileTextureEnum type, string errorTextureFilepath, bool autoDisposeOnUnload, MyFileArrayTexture source=null) | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
CreateFromFiles(string resourceName, string[] inputFiles, MyFileTextureEnum type, byte[] bytePatternFor4x4, Format formatBytePattern, bool autoDisposeOnUnload, MyFileArrayTexture source=null) | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
DisposeTex(ref IFileArrayTexture texture) | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
GetFileTexturesDesc() | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
GetTexturesCount() | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
GetTotalByteSizeOfResources() | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
OnDeviceEnd() | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
OnDeviceInit() | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
OnDeviceReset() | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
OnUnloadData() | VRage.Render11.Resources.MyFileArrayTextureManager | inline |
Statistics | VRage.Render11.Resources.MyFileArrayTextureManager | |