Space Engineers
VRage.Render11.Resources.MyFileArrayTextureManager Member List

This is the complete list of members for VRage.Render11.Resources.MyFileArrayTextureManager, including all inherited members.

CheckConsistency(string[] inputFiles)VRage.Render11.Resources.MyFileArrayTextureManagerinline
CreateFromFiles(string resourceName, string[] inputFiles, MyFileTextureEnum type, string errorTextureFilepath, bool autoDisposeOnUnload, MyFileArrayTexture source=null)VRage.Render11.Resources.MyFileArrayTextureManagerinline
CreateFromFiles(string resourceName, string[] inputFiles, MyFileTextureEnum type, byte[] bytePatternFor4x4, Format formatBytePattern, bool autoDisposeOnUnload, MyFileArrayTexture source=null)VRage.Render11.Resources.MyFileArrayTextureManagerinline
DisposeTex(ref IFileArrayTexture texture)VRage.Render11.Resources.MyFileArrayTextureManagerinline
GetFileTexturesDesc()VRage.Render11.Resources.MyFileArrayTextureManagerinline
GetTexturesCount()VRage.Render11.Resources.MyFileArrayTextureManagerinline
GetTotalByteSizeOfResources()VRage.Render11.Resources.MyFileArrayTextureManagerinline
OnDeviceEnd()VRage.Render11.Resources.MyFileArrayTextureManagerinline
OnDeviceInit()VRage.Render11.Resources.MyFileArrayTextureManagerinline
OnDeviceReset()VRage.Render11.Resources.MyFileArrayTextureManagerinline
OnUnloadData()VRage.Render11.Resources.MyFileArrayTextureManagerinline
StatisticsVRage.Render11.Resources.MyFileArrayTextureManager