Definition at line 33 of file MyShadowCoreManager.cs.
VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.MyShadowCoreManager |
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void VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.CopyRedToAll |
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IRtvBindable |
output, |
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ISrvTexture |
source |
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ICascadeShadowMap VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.CreateCsm |
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int |
texSize, |
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int |
numSlices |
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ISingleShadowmap VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.CreateSingleShadowmap |
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int |
texSize | ) |
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void VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.DisposeAll |
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void VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.DisposeCsm |
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ICascadeShadowMap |
csm | ) |
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void VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.DisposeSingleShadowmap |
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ISingleShadowmap |
shadowmap | ) |
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void VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.DrawCoverage |
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IRtvTexture |
outTex, |
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IDepthStencil |
depthStencil |
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void VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.DrawVolumes |
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void VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.MarkAllCascades |
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IDepthStencil |
depthStencil, |
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Matrix |
worldToProjection, |
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ICascadeShadowMap |
csm |
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void VRage.Render11.LightingStage.Shadows.MyShadowCoreManager.PrepareShadowmapQueries |
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ref List< MyShadowmapQuery > |
shadowmapQueries | ) |
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The documentation for this class was generated from the following file: