Space Engineers
VRage.Render11.LightingStage.Shadows.MyShadowCoreManager Member List

This is the complete list of members for VRage.Render11.LightingStage.Shadows.MyShadowCoreManager, including all inherited members.

ApplyPostprocess(MyPostprocessShadows.Type type, IRtvTexture outTex, IDepthStencil stencil, ICascadeShadowMap csm, ref MyShadowsSettings settings)VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
CopyRedToAll(IRtvBindable output, ISrvTexture source)VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
CreateCsm(int texSize, int numSlices)VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
CreateSingleShadowmap(int texSize)VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
DisposeAll()VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
DisposeCsm(ICascadeShadowMap csm)VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
DisposeSingleShadowmap(ISingleShadowmap shadowmap)VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
DrawCoverage(IRtvTexture outTex, IDepthStencil depthStencil)VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
DrawVolumes()VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
MarkAllCascades(IDepthStencil depthStencil, Matrix worldToProjection, ICascadeShadowMap csm)VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
MyShadowCoreManager()VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline
PrepareShadowmapQueries(ref List< MyShadowmapQuery > shadowmapQueries)VRage.Render11.LightingStage.Shadows.MyShadowCoreManagerinline