Space Engineers
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Public Member Functions | |
virtual void | Dispose () |
virtual void | SetPriorityMultiplier (EndpointId id, float priority) |
bool | IsTypeReplicated (Type type) |
void | ReserveFixedIds (uint maxFixedId) |
Reserves IDs for fixed objects. More... | |
void | AddFixedNetworkObject (uint id, IMyNetObject obj) |
Add network object with fixed ID. More... | |
void | RemoveFixedObject (uint id, IMyNetObject obj) |
bool | TryGetNetworkIdByObject (IMyNetObject obj, out NetworkId networkId) |
NetworkId | GetNetworkIdByObject (IMyNetObject obj) |
IMyNetObject | GetObjectByNetworkId (NetworkId id) |
IMyProxyTarget | GetProxyTarget (IMyEventProxy proxy) |
abstract void | UpdateBefore () |
abstract void | UpdateAfter () |
abstract void | UpdateClientStateGroups () |
abstract void | SendUpdate () |
void | ReportReplicatedObjects () |
virtual string | GetMultiplayerStat () |
Returns string with current multiplayer status. Use only for debugging. More... | |
bool | Invoke (CallSite callSite, BitStream stream, object obj, EndpointId source, MyClientStateBase clientState, bool validate) |
Reads arguments from stream and invokes event. Returns false when validation failed, otherwise true. More... | |
void | ProcessEvent (MyPacket packet) |
Public Member Functions inherited from VRage.Network.MyReplicationLayerBase | |
Type | GetType (TypeId id) |
TypeId | GetTypeId (Type id) |
void | RaiseEvent< T1, T2 > (T1 arg1, T2 arg2, Func< T1, Action > action, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) |
void | RaiseEvent< T1, T2, T3 > (T1 arg1, T3 arg3, Func< T1, Action< T2 >> action, T2 arg2, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) |
void | RaiseEvent< T1, T2, T3, T4 > (T1 arg1, T4 arg4, Func< T1, Action< T2, T3 >> action, T2 arg2, T3 arg3, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) |
void | RaiseEvent< T1, T2, T3, T4, T5 > (T1 arg1, T5 arg5, Func< T1, Action< T2, T3, T4 >> action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) |
void | RaiseEvent< T1, T2, T3, T4, T5, T6 > (T1 arg1, T6 arg6, Func< T1, Action< T2, T3, T4, T5 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) |
void | RaiseEvent< T1, T2, T3, T4, T5, T6, T7 > (T1 arg1, T7 arg7, Func< T1, Action< T2, T3, T4, T5, T6 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) |
void | RaiseEvent< T1, T2, T3, T4, T5, T6, T7, T8 > (T1 arg1, T8 arg8, Func< T1, Action< T2, T3, T4, T5, T6, T7 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) |
void | RegisterFromAssembly (IEnumerable< Assembly > assemblies) |
void | RegisterFromAssembly (Assembly assembly) |
Public Attributes | |
float | PingSmoothFactor = 3.0f |
Protected Member Functions | |
MyReplicationLayer (bool isNetworkAuthority) | |
Type | GetTypeByTypeId (TypeId typeId) |
TypeId | GetTypeIdByType (Type type) |
NetworkId | AddNetworkObjectServer (IMyNetObject obj) |
void | AddNetworkObjectClient (NetworkId networkId, IMyNetObject obj) |
IMyNetObject | RemoveNetworkedObject (NetworkId networkID) |
NetworkId | RemoveNetworkedObject (IMyNetObject obj) |
void | RemoveNetworkedObject (NetworkId networkID, IMyNetObject obj) |
virtual MyClientStateBase | GetClientData (EndpointId endpointId) |
sealed override void | DispatchEvent< T1, T2, T3, T4, T5, T6, T7, T8 > (CallSite callSite, EndpointId recipient, float unreliablePriority, ref T1 arg1, ref T2 arg2, ref T3 arg3, ref T4 arg4, ref T5 arg5, ref T6 arg6, ref T7 arg7, ref T8 arg8) |
virtual void | ProcessEvent (BitStream stream, NetworkId networkId, NetworkId blockedNetId, uint eventId, EndpointId sender) |
Protected Attributes | |
HashSet< IMyNetObject > | FixedObjects = new HashSet<IMyNetObject>() |
BitStream | SendStream = new BitStream() |
BitStream | ReceiveStream = new BitStream() |
Protected Attributes inherited from VRage.Network.MyReplicationLayerBase | |
readonly MyTypeTable | m_typeTable = new MyTypeTable() |
Properties | |
bool | UseSmoothPing [get, set] |
bool | UseSmoothCorrection [get, set] |
float | SmoothCorrectionAmplitude [get, set] |
int | TimestampCorrectionMinimum [get, set] |
DictionaryKeysReader< IMyNetObject, NetworkId > | NetworkObjects [get] |
Properties inherited from VRage.Network.MyReplicationLayerBase | |
DateTime | LastMessageFromServer [get, protected set] |
Additional Inherited Members | |
Static Protected Member Functions inherited from VRage.Network.MyReplicationLayerBase | |
static bool | ShouldServerInvokeLocally (CallSite site, EndpointId?localClientEndpoint, EndpointId recipient) |
Definition at line 14 of file MyReplicationLayer.cs.
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inlineprotected |
Definition at line 45 of file MyReplicationLayer.cs.
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inline |
Add network object with fixed ID.
Definition at line 93 of file MyReplicationLayer.cs.
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inlineprotected |
Definition at line 118 of file MyReplicationLayer.cs.
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inlineprotected |
Definition at line 110 of file MyReplicationLayer.cs.
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inlineprotectedvirtual |
Implements VRage.Network.MyReplicationLayerBase.
Definition at line 36 of file MyReplicationLayer.Events.cs.
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inlinevirtual |
Reimplemented in VRage.Network.MyReplicationServer, and VRage.Network.MyReplicationClient.
Definition at line 52 of file MyReplicationLayer.cs.
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inlineprotectedvirtual |
Reimplemented in VRage.Network.MyReplicationServer.
Definition at line 292 of file MyReplicationLayer.cs.
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inlinevirtual |
Returns string with current multiplayer status. Use only for debugging.
Reimplemented in VRage.Network.MyReplicationServer, and VRage.Network.MyReplicationClient.
Definition at line 308 of file MyReplicationLayer.cs.
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inline |
Definition at line 217 of file MyReplicationLayer.cs.
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inline |
Definition at line 229 of file MyReplicationLayer.cs.
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inline |
Definition at line 234 of file MyReplicationLayer.cs.
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inlineprotected |
Definition at line 66 of file MyReplicationLayer.cs.
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inlineprotected |
Definition at line 71 of file MyReplicationLayer.cs.
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inline |
Reads arguments from stream and invokes event. Returns false when validation failed, otherwise true.
Definition at line 125 of file MyReplicationLayer.Events.cs.
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inline |
Definition at line 76 of file MyReplicationLayer.cs.
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inline |
Definition at line 134 of file MyReplicationLayer.Events.cs.
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inlineprotectedvirtual |
Reimplemented in VRage.Network.MyReplicationClient.
Definition at line 149 of file MyReplicationLayer.Events.cs.
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inline |
Definition at line 103 of file MyReplicationLayer.cs.
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inlineprotected |
Definition at line 155 of file MyReplicationLayer.cs.
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inlineprotected |
Definition at line 169 of file MyReplicationLayer.cs.
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inlineprotected |
Definition at line 183 of file MyReplicationLayer.cs.
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inline |
Definition at line 254 of file MyReplicationLayer.cs.
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inline |
Reserves IDs for fixed objects.
Definition at line 85 of file MyReplicationLayer.cs.
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pure virtual |
Implemented in VRage.Network.MyReplicationServer, and VRage.Network.MyReplicationClient.
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inlinevirtual |
Reimplemented in VRage.Network.MyReplicationServer.
Definition at line 62 of file MyReplicationLayer.cs.
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inline |
Definition at line 205 of file MyReplicationLayer.cs.
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pure virtual |
Implemented in VRage.Network.MyReplicationServer, and VRage.Network.MyReplicationClient.
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pure virtual |
Implemented in VRage.Network.MyReplicationServer, and VRage.Network.MyReplicationClient.
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pure virtual |
Implemented in VRage.Network.MyReplicationServer, and VRage.Network.MyReplicationClient.
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protected |
Definition at line 17 of file MyReplicationLayer.cs.
float VRage.Network.MyReplicationLayer.PingSmoothFactor = 3.0f |
Definition at line 33 of file MyReplicationLayer.cs.
Definition at line 28 of file MyReplicationLayer.cs.
Definition at line 27 of file MyReplicationLayer.cs.
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get |
Definition at line 41 of file MyReplicationLayer.cs.
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getset |
Definition at line 35 of file MyReplicationLayer.cs.
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getset |
Definition at line 36 of file MyReplicationLayer.cs.
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getset |
Definition at line 34 of file MyReplicationLayer.cs.
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getset |
Definition at line 32 of file MyReplicationLayer.cs.