Id of network endpoint, opaque struct, internal value should not be accessed outside VRage.Network. EndpointId is not guid and can change when client reconnects to server. Internally it's SteamId or RakNetGUID.
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Id of network endpoint, opaque struct, internal value should not be accessed outside VRage.Network. EndpointId is not guid and can change when client reconnects to server. Internally it's SteamId or RakNetGUID.
Definition at line 13 of file EndpointId.cs.
VRage.Network.EndpointId.EndpointId |
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ulong |
value | ) |
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inline |
bool VRage.Network.EndpointId.Equals |
( |
EndpointId |
other | ) |
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inline |
override bool VRage.Network.EndpointId.Equals |
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object |
obj | ) |
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inline |
override int VRage.Network.EndpointId.GetHashCode |
( |
| ) |
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inline |
override string VRage.Network.EndpointId.ToString |
( |
| ) |
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inline |
ulong VRage.Network.EndpointId.Value |
bool VRage.Network.EndpointId.IsNull |
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get |
bool VRage.Network.EndpointId.IsValid |
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get |
The documentation for this struct was generated from the following file: