Space Engineers
VRage.Network.IMyEventProxy Interface Reference

Interface which only marks class as event owner. Object itself must be replicated in network to allow raising events. If you considering to add this to object, it's probably wrong and you should use static events in most cases. This is commonly implemented only by entities which has it's external replicable. More...

Inheritance diagram for VRage.Network.IMyEventProxy:
VRage.Network.IMyEventOwner Sandbox.Game.Components.MyCraftingComponentBase Sandbox.Game.Components.MyCraftingComponentBasic Sandbox.Game.Components.MyCraftingComponentBlock Sandbox.Game.Components.MyCraftingComponentInteractive Sandbox.Game.Entities.Blocks.MyGasGenerator Sandbox.Game.Entities.Cube.MyAssembler Sandbox.Game.Entities.Cube.MySyncedBlock Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItems Sandbox.Game.Entities.Inventory.MyInventoryAggregate Sandbox.Game.Entities.MyFloatingObject Sandbox.Game.Entities.MyFracturedPiece Sandbox.Game.Entities.MyMeteor Sandbox.Game.Entities.MyRope Sandbox.Game.Entities.MyVoxelBase Sandbox.Game.Weapons.MyAutomaticRifleGun Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorBase VRage.Game.Entity.MyInventoryBase

Detailed Description

Interface which only marks class as event owner. Object itself must be replicated in network to allow raising events. If you considering to add this to object, it's probably wrong and you should use static events in most cases. This is commonly implemented only by entities which has it's external replicable.

Definition at line 14 of file IMyEventProxy.cs.


The documentation for this interface was generated from the following file: