Network object identifier. Similar to entity id, but on network. Also one entity can have multiple NetworkIds, one main, one for physics sync, one for terminal sync and more. Opaque struct, it should not be necessary to internal member outside VRage.Network. NetworkId is not persistent and changes with server restart, never store it in persistent storage (saves). Internally takes advantage of small numbers.
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Network object identifier. Similar to entity id, but on network. Also one entity can have multiple NetworkIds, one main, one for physics sync, one for terminal sync and more. Opaque struct, it should not be necessary to internal member outside VRage.Network. NetworkId is not persistent and changes with server restart, never store it in persistent storage (saves). Internally takes advantage of small numbers.
Definition at line 15 of file NetworkId.cs.
int VRage.Network.NetworkId.CompareTo |
( |
NetworkId |
other | ) |
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inline |
bool VRage.Network.NetworkId.Equals |
( |
NetworkId |
other | ) |
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inline |
override string VRage.Network.NetworkId.ToString |
( |
| ) |
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inline |
bool VRage.Network.NetworkId.IsInvalid |
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get |
bool VRage.Network.NetworkId.IsValid |
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get |
The documentation for this struct was generated from the following file: