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VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxInputNode Class Reference

Special case of Event node. The logic is the same for both, but on the gui side the logic is different. Thats why I kept it separated also here. More...

Inheritance diagram for VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxInputNode:
VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxEventNode VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode

Public Member Functions

 MyVisualSyntaxInputNode (MyObjectBuilder_ScriptNode ob)
 
- Public Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxEventNode
 MyVisualSyntaxEventNode (MyObjectBuilder_ScriptNode ob)
 
void AddSequenceInput (MyVisualSyntaxNode node)
 
- Public Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode
override int GetHashCode ()
 Method that is needed for Hashing purposes. Id should be a unique identifier within a graph. More...
 
IEnumerable< MyVisualSyntaxNodeGetSequenceDependentOutputs ()
 

Additional Inherited Members

- Protected Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode
MyVisualSyntaxNode TryRegisterNode (int nodeID, List< MyVisualSyntaxNode > collection)
 Tries to put the node of id into collection. More...
 
- Static Protected Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode
static MyVisualSyntaxNode CommonParent (IEnumerable< MyVisualSyntaxNode > nodes)
 
- Protected Attributes inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxEventNode
FieldInfo m_fieldInfo
 
- Protected Attributes inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode
MyObjectBuilder_ScriptNode m_objectBuilder
 Data container; More...
 
- Properties inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxEventNode
new MyObjectBuilder_EventScriptNode ObjectBuilder [get]
 
virtual string EventName [get]
 
- Properties inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode
bool Preprocessed [get, set]
 Tells if the node was already preprocessed. (default value is false) More...
 
MyObjectBuilder_ScriptNode ObjectBuilder [get]
 Data container getter. More...
 

Detailed Description

Special case of Event node. The logic is the same for both, but on the gui side the logic is different. Thats why I kept it separated also here.

Definition at line 10 of file MyVisualSyntaxInputNode.cs.

Constructor & Destructor Documentation

VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxInputNode.MyVisualSyntaxInputNode ( MyObjectBuilder_ScriptNode  ob)
inline

Definition at line 12 of file MyVisualSyntaxInputNode.cs.


The documentation for this class was generated from the following file: