Space Engineers
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Special case of Event node. The logic is the same for both, but on the gui side the logic is different. Thats why I kept it separated also here. More...
Public Member Functions | |
MyVisualSyntaxInputNode (MyObjectBuilder_ScriptNode ob) | |
Public Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxEventNode | |
MyVisualSyntaxEventNode (MyObjectBuilder_ScriptNode ob) | |
void | AddSequenceInput (MyVisualSyntaxNode node) |
Public Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
override int | GetHashCode () |
Method that is needed for Hashing purposes. Id should be a unique identifier within a graph. More... | |
IEnumerable< MyVisualSyntaxNode > | GetSequenceDependentOutputs () |
Special case of Event node. The logic is the same for both, but on the gui side the logic is different. Thats why I kept it separated also here.
Definition at line 10 of file MyVisualSyntaxInputNode.cs.
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inline |
Definition at line 12 of file MyVisualSyntaxInputNode.cs.