Space Engineers
Public Member Functions | Protected Member Functions | List of all members
VRage.Game.VisualScripting.Missions.MyVSStateMachineSpreadNode Class Reference
Inheritance diagram for VRage.Game.VisualScripting.Missions.MyVSStateMachineSpreadNode:
VRage.Generics.MyStateMachineNode

Public Member Functions

 MyVSStateMachineSpreadNode (string nodeName)
 
- Public Member Functions inherited from VRage.Generics.MyStateMachineNode
 MyStateMachineNode (string name)
 
virtual void OnUpdate (MyStateMachine stateMachine)
 

Protected Member Functions

override void ExpandInternal (MyStateMachineCursor cursor, MyConcurrentHashSet< MyStringId > enquedActions, int passThrough)
 Expands current node with given cursor. First enquedAction is taking place then any valid transition. Cursor is being transitioned to result of expansion. Override this for custom behavior. More...
 
- Protected Member Functions inherited from VRage.Generics.MyStateMachineNode
virtual void TransitionAddedInternal (MyStateMachineTransition transition)
 Called after Transition is added. Override for custom behavior. More...
 
virtual void TransitionRemovedInternal (MyStateMachineTransition transition)
 Called before Transition remove. Override for custom behavior. More...
 
virtual MyStateMachineTransition QueryNextTransition ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Generics.MyStateMachineNode
bool PassThrough = false
 
- Properties inherited from VRage.Generics.MyStateMachineNode
string Name [get]
 

Detailed Description

Definition at line 7 of file MyVSStateMachineSpreadNode.cs.

Constructor & Destructor Documentation

VRage.Game.VisualScripting.Missions.MyVSStateMachineSpreadNode.MyVSStateMachineSpreadNode ( string  nodeName)
inline

Definition at line 9 of file MyVSStateMachineSpreadNode.cs.

Member Function Documentation

override void VRage.Game.VisualScripting.Missions.MyVSStateMachineSpreadNode.ExpandInternal ( MyStateMachineCursor  cursor,
MyConcurrentHashSet< MyStringId enquedActions,
int  passThrough 
)
inlineprotectedvirtual

Expands current node with given cursor. First enquedAction is taking place then any valid transition. Cursor is being transitioned to result of expansion. Override this for custom behavior.

Reimplemented from VRage.Generics.MyStateMachineNode.

Definition at line 13 of file MyVSStateMachineSpreadNode.cs.


The documentation for this class was generated from the following file: