Space Engineers
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Public Member Functions | |
delegate void | CursorStateChanged (int transitionId, MyStateMachineNode node, MyStateMachine stateMachine) |
MyStateMachineCursor (MyStateMachineNode node, MyStateMachine stateMachine) | |
void | FollowTransition (MyStateMachineTransition transition) |
Public Attributes | |
readonly int | Id |
Properties | |
MyStateMachineNode | Node [get, set] |
int | LastTransitionTakenId [get] |
MyStateMachine | StateMachine [get] |
Events | |
CursorStateChanged | OnCursorStateChanged |
Definition at line 6 of file MyStateMachineCursor.cs.
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inline |
Definition at line 33 of file MyStateMachineCursor.cs.
delegate void VRage.Generics.MyStateMachineCursor.CursorStateChanged | ( | int | transitionId, |
MyStateMachineNode | node, | ||
MyStateMachine | stateMachine | ||
) |
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inline |
Definition at line 56 of file MyStateMachineCursor.cs.
readonly int VRage.Generics.MyStateMachineCursor.Id |
Definition at line 16 of file MyStateMachineCursor.cs.
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get |
Definition at line 26 of file MyStateMachineCursor.cs.
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getset |
Definition at line 21 of file MyStateMachineCursor.cs.
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get |
Definition at line 44 of file MyStateMachineCursor.cs.
CursorStateChanged VRage.Generics.MyStateMachineCursor.OnCursorStateChanged |
Definition at line 30 of file MyStateMachineCursor.cs.