Space Engineers
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Definition of transition to some node. More...
Public Member Functions | |
virtual bool | Evaluate () |
void | _SetId (int newId) |
override string | ToString () |
Public Attributes | |
MyStringId | Name = MyStringId.NullOrEmpty |
MyStateMachineNode | TargetNode = null |
List< IMyCondition > | Conditions = new List<IMyCondition>() |
int | Priority |
Properties | |
int | Id [get] |
Definition of transition to some node.
Definition at line 9 of file MyStateMachineTransition.cs.
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inline |
Definition at line 35 of file MyStateMachineTransition.cs.
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inlinevirtual |
Reimplemented in VRageRender.Animations.MyAnimationStateMachineTransition.
Definition at line 25 of file MyStateMachineTransition.cs.
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inline |
Definition at line 40 of file MyStateMachineTransition.cs.
List<IMyCondition> VRage.Generics.MyStateMachineTransition.Conditions = new List<IMyCondition>() |
Definition at line 17 of file MyStateMachineTransition.cs.
MyStringId VRage.Generics.MyStateMachineTransition.Name = MyStringId.NullOrEmpty |
Definition at line 13 of file MyStateMachineTransition.cs.
int VRage.Generics.MyStateMachineTransition.Priority |
Definition at line 21 of file MyStateMachineTransition.cs.
MyStateMachineNode VRage.Generics.MyStateMachineTransition.TargetNode = null |
Definition at line 15 of file MyStateMachineTransition.cs.
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get |
Definition at line 11 of file MyStateMachineTransition.cs.