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VRage.Generics.MyStateMachineTransition Class Reference

Definition of transition to some node. More...

Inheritance diagram for VRage.Generics.MyStateMachineTransition:
VRageRender.Animations.MyAnimationStateMachineTransition

Public Member Functions

virtual bool Evaluate ()
 
void _SetId (int newId)
 
override string ToString ()
 

Public Attributes

MyStringId Name = MyStringId.NullOrEmpty
 
MyStateMachineNode TargetNode = null
 
List< IMyConditionConditions = new List<IMyCondition>()
 
int Priority
 

Properties

int Id [get]
 

Detailed Description

Definition of transition to some node.

Definition at line 9 of file MyStateMachineTransition.cs.

Member Function Documentation

void VRage.Generics.MyStateMachineTransition._SetId ( int  newId)
inline

Definition at line 35 of file MyStateMachineTransition.cs.

virtual bool VRage.Generics.MyStateMachineTransition.Evaluate ( )
inlinevirtual
override string VRage.Generics.MyStateMachineTransition.ToString ( )
inline

Definition at line 40 of file MyStateMachineTransition.cs.

Member Data Documentation

List<IMyCondition> VRage.Generics.MyStateMachineTransition.Conditions = new List<IMyCondition>()

Definition at line 17 of file MyStateMachineTransition.cs.

MyStringId VRage.Generics.MyStateMachineTransition.Name = MyStringId.NullOrEmpty

Definition at line 13 of file MyStateMachineTransition.cs.

int VRage.Generics.MyStateMachineTransition.Priority

Definition at line 21 of file MyStateMachineTransition.cs.

MyStateMachineNode VRage.Generics.MyStateMachineTransition.TargetNode = null

Definition at line 15 of file MyStateMachineTransition.cs.

Property Documentation

int VRage.Generics.MyStateMachineTransition.Id
get

Definition at line 11 of file MyStateMachineTransition.cs.


The documentation for this class was generated from the following file: