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VRage.Game.SessionComponents.MySessionComponentExtDebug Class Reference

Communication between game and editor. More...

Inheritance diagram for VRage.Game.SessionComponents.MySessionComponentExtDebug:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

delegate void ReceivedMsgHandler (MyExternalDebugStructures.CommonMsgHeader messageHeader, IntPtr messageData)
 
bool IsHandlerRegistered (ReceivedMsgHandler handler)
 
override void LoadData ()
 
void Dispose ()
 
override void UpdateBeforeSimulation ()
 
bool SendMessageToClients< TMessage > (TMessage msg)
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Public Attributes

const int GameDebugPort = 13000
 
- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Static Public Attributes

static MySessionComponentExtDebug Static = null
 
static bool ForceDisable = false
 

Protected Member Functions

override void UnloadData ()
 

Properties

ReceivedMsgHandler ReceivedMsg
 
bool HasClients [get]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Communication between game and editor.

Definition at line 19 of file MySessionComponentExtDebug.cs.

Member Function Documentation

void VRage.Game.SessionComponents.MySessionComponentExtDebug.Dispose ( )
inline

Definition at line 121 of file MySessionComponentExtDebug.cs.

bool VRage.Game.SessionComponents.MySessionComponentExtDebug.IsHandlerRegistered ( ReceivedMsgHandler  handler)
inline

Definition at line 48 of file MySessionComponentExtDebug.cs.

override void VRage.Game.SessionComponents.MySessionComponentExtDebug.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 88 of file MySessionComponentExtDebug.cs.

delegate void VRage.Game.SessionComponents.MySessionComponentExtDebug.ReceivedMsgHandler ( MyExternalDebugStructures.CommonMsgHeader  messageHeader,
IntPtr  messageData 
)
bool VRage.Game.SessionComponents.MySessionComponentExtDebug.SendMessageToClients< TMessage > ( TMessage  msg)
inline
Type Constraints
TMessage :struct 
TMessage :MyExternalDebugStructures.IExternalDebugMsg 

Definition at line 309 of file MySessionComponentExtDebug.cs.

override void VRage.Game.SessionComponents.MySessionComponentExtDebug.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 115 of file MySessionComponentExtDebug.cs.

override void VRage.Game.SessionComponents.MySessionComponentExtDebug.UpdateBeforeSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 238 of file MySessionComponentExtDebug.cs.

Member Data Documentation

bool VRage.Game.SessionComponents.MySessionComponentExtDebug.ForceDisable = false
static

Definition at line 55 of file MySessionComponentExtDebug.cs.

const int VRage.Game.SessionComponents.MySessionComponentExtDebug.GameDebugPort = 13000

Definition at line 57 of file MySessionComponentExtDebug.cs.

MySessionComponentExtDebug VRage.Game.SessionComponents.MySessionComponentExtDebug.Static = null
static

Definition at line 54 of file MySessionComponentExtDebug.cs.

Property Documentation

bool VRage.Game.SessionComponents.MySessionComponentExtDebug.HasClients
get

Definition at line 60 of file MySessionComponentExtDebug.cs.

ReceivedMsgHandler VRage.Game.SessionComponents.MySessionComponentExtDebug.ReceivedMsg
addremove

Definition at line 32 of file MySessionComponentExtDebug.cs.


The documentation for this class was generated from the following file: