Space Engineers
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Public Member Functions | |
override void | LoadData () |
override void | UpdateBeforeSimulation () |
void | ReloadMwmTracks () |
Reload all mwm tracks while in-game. Mwms from cache are not used. More... | |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | SaveData () |
virtual void | BeforeStart () |
virtual void | Simulate () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdatingStopped () |
virtual void | Draw () |
virtual void | HandleInput () |
override string | ToString () |
Public Attributes | |
MyEntity | EntitySelectedForDebug |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Static Public Attributes | |
static MySessionComponentAnimationSystem | Static = null |
Protected Member Functions | |
override void | UnloadData () |
Properties | |
IEnumerable< MyAnimationControllerComponent > | RegisteredAnimationComponents [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Definition at line 19 of file MySessionComponentAnimationSystem.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 45 of file MySessionComponentAnimationSystem.cs.
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inline |
Reload all mwm tracks while in-game. Mwms from cache are not used.
Definition at line 295 of file MySessionComponentAnimationSystem.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 59 of file MySessionComponentAnimationSystem.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 67 of file MySessionComponentAnimationSystem.cs.
MyEntity VRage.Game.SessionComponents.MySessionComponentAnimationSystem.EntitySelectedForDebug |
Definition at line 38 of file MySessionComponentAnimationSystem.cs.
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static |
Definition at line 22 of file MySessionComponentAnimationSystem.cs.
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get |
Definition at line 41 of file MySessionComponentAnimationSystem.cs.