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VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_BlockBlueprintDefinition Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_BlockBlueprintDefinition:
VRage.Game.MyObjectBuilder_BlueprintDefinition VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_BlueprintDefinition
BlueprintItem[] Prerequisites
 
BlueprintItem Result
 THIS IS OBSOLETE More...
 
BlueprintItem[] Results
 
float BaseProductionTimeInSeconds = 1.0f
 Base production time in seconds, which is affected by speed increase of refinery or assembler. More...
 
string ProgressBarSoundCue = null
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 12 of file MyObjectBuilder_BlockBlueprintDefinition.cs.


The documentation for this class was generated from the following file: