Space Engineers
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Public Attributes | |
bool | CreateFromCollisionObject |
Public Attributes inherited from VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase | |
MyMassPropertiesComputationType | MassPropertiesComputation = MyMassPropertiesComputationType.None |
RigidBodyFlag | RigidBodyFlags = RigidBodyFlag.RBF_DEFAULT |
string | CollisionLayer = null |
float | LinearDamping = null |
float | AngularDamping = null |
bool | ForceActivate |
MyUpdateFlags | UpdateFlags |
bool | Serialize |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ComponentDefinitionBase | |
string | ComponentType |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Types inherited from VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase | |
enum | MyMassPropertiesComputationType { MyMassPropertiesComputationType.None, MyMassPropertiesComputationType.Box, MyMassPropertiesComputationType.Sphere, MyMassPropertiesComputationType.Capsule, MyMassPropertiesComputationType.Cylinder } |
enum | MyUpdateFlags { MyUpdateFlags.Gravity = 1 << 0 } |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 8 of file MyObjectBuilder_PhysicsBodyComponentDefinition.cs.
bool VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsBodyComponentDefinition.CreateFromCollisionObject |
Definition at line 11 of file MyObjectBuilder_PhysicsBodyComponentDefinition.cs.