Space Engineers
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VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsBodyComponentDefinition Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsBodyComponentDefinition:
VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase VRage.Game.MyObjectBuilder_ComponentDefinitionBase VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

bool CreateFromCollisionObject
 
- Public Attributes inherited from VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase
MyMassPropertiesComputationType MassPropertiesComputation = MyMassPropertiesComputationType.None
 
RigidBodyFlag RigidBodyFlags = RigidBodyFlag.RBF_DEFAULT
 
string CollisionLayer = null
 
float LinearDamping = null
 
float AngularDamping = null
 
bool ForceActivate
 
MyUpdateFlags UpdateFlags
 
bool Serialize
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_ComponentDefinitionBase
string ComponentType
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Types inherited from VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase
enum  MyMassPropertiesComputationType {
  MyMassPropertiesComputationType.None, MyMassPropertiesComputationType.Box, MyMassPropertiesComputationType.Sphere, MyMassPropertiesComputationType.Capsule,
  MyMassPropertiesComputationType.Cylinder
}
 
enum  MyUpdateFlags { MyUpdateFlags.Gravity = 1 << 0 }
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 8 of file MyObjectBuilder_PhysicsBodyComponentDefinition.cs.

Member Data Documentation

bool VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsBodyComponentDefinition.CreateFromCollisionObject

The documentation for this class was generated from the following file: