Space Engineers
Public Types | Public Attributes | List of all members
VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase:
VRage.Game.MyObjectBuilder_ComponentDefinitionBase VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsBodyComponentDefinition

Public Types

enum  MyMassPropertiesComputationType {
  MyMassPropertiesComputationType.None, MyMassPropertiesComputationType.Box, MyMassPropertiesComputationType.Sphere, MyMassPropertiesComputationType.Capsule,
  MyMassPropertiesComputationType.Cylinder
}
 
enum  MyUpdateFlags { MyUpdateFlags.Gravity = 1 << 0 }
 

Public Attributes

MyMassPropertiesComputationType MassPropertiesComputation = MyMassPropertiesComputationType.None
 
RigidBodyFlag RigidBodyFlags = RigidBodyFlag.RBF_DEFAULT
 
string CollisionLayer = null
 
float LinearDamping = null
 
float AngularDamping = null
 
bool ForceActivate
 
MyUpdateFlags UpdateFlags
 
bool Serialize
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_ComponentDefinitionBase
string ComponentType
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 11 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.

Member Enumeration Documentation

Enumerator
None 
Box 
Sphere 
Capsule 
Cylinder 

Definition at line 13 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.

Enumerator
Gravity 

Definition at line 23 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.

Member Data Documentation

float VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.AngularDamping = null
string VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.CollisionLayer = null
bool VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.ForceActivate
float VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.LinearDamping = null
MyMassPropertiesComputationType VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.MassPropertiesComputation = MyMassPropertiesComputationType.None
RigidBodyFlag VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.RigidBodyFlags = RigidBodyFlag.RBF_DEFAULT
bool VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.Serialize
MyUpdateFlags VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.UpdateFlags

The documentation for this class was generated from the following file: