Space Engineers
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Public Attributes | |
MyMassPropertiesComputationType | MassPropertiesComputation = MyMassPropertiesComputationType.None |
RigidBodyFlag | RigidBodyFlags = RigidBodyFlag.RBF_DEFAULT |
string | CollisionLayer = null |
float | LinearDamping = null |
float | AngularDamping = null |
bool | ForceActivate |
MyUpdateFlags | UpdateFlags |
bool | Serialize |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ComponentDefinitionBase | |
string | ComponentType |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 11 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.
Enumerator | |
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None | |
Box | |
Sphere | |
Capsule | |
Cylinder |
Definition at line 13 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.
Enumerator | |
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Gravity |
Definition at line 23 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.
float VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.AngularDamping = null |
Definition at line 41 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.
string VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.CollisionLayer = null |
Definition at line 35 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.
bool VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.ForceActivate |
Definition at line 44 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.
float VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.LinearDamping = null |
Definition at line 38 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.
MyMassPropertiesComputationType VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.MassPropertiesComputation = MyMassPropertiesComputationType.None |
Definition at line 29 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.
RigidBodyFlag VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.RigidBodyFlags = RigidBodyFlag.RBF_DEFAULT |
Definition at line 32 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.
bool VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.Serialize |
Definition at line 50 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.
MyUpdateFlags VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_PhysicsComponentDefinitionBase.UpdateFlags |
Definition at line 47 of file MyObjectBuilder_PhysicsComponentDefinitionBase.cs.