Space Engineers
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Public Attributes | |
string | CurrentPreset = "" |
bool | AlternativebehaviorSwitched = false |
SerializableVector3D | ReturnPosition = new SerializableVector3D() |
bool | CanSkipWaypoint = true |
Public Attributes inherited from VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour | |
bool | NeedUpdate = true |
bool | IsActive = true |
bool | CollisionAvoidance = true |
int | PlayerPriority = 10 |
float | MaxPlayerDistance = 10000f |
bool | CycleWaypoints = false |
long | CurrentTarget = 0 |
List< DroneTargetSerializable > | TargetList = null |
List< long > | WaypointList = null |
TargetPrioritization | PrioritizationStyle = TargetPrioritization.PriorityRandom |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 5 of file MyObjectBuilder_DroneStrafeBehaviour.cs.
bool VRage.Game.ObjectBuilders.AI.MyObjectBuilder_DroneStrafeBehaviour.AlternativebehaviorSwitched = false |
Definition at line 8 of file MyObjectBuilder_DroneStrafeBehaviour.cs.
bool VRage.Game.ObjectBuilders.AI.MyObjectBuilder_DroneStrafeBehaviour.CanSkipWaypoint = true |
Definition at line 10 of file MyObjectBuilder_DroneStrafeBehaviour.cs.
string VRage.Game.ObjectBuilders.AI.MyObjectBuilder_DroneStrafeBehaviour.CurrentPreset = "" |
Definition at line 7 of file MyObjectBuilder_DroneStrafeBehaviour.cs.
SerializableVector3D VRage.Game.ObjectBuilders.AI.MyObjectBuilder_DroneStrafeBehaviour.ReturnPosition = new SerializableVector3D() |
Definition at line 9 of file MyObjectBuilder_DroneStrafeBehaviour.cs.