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VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour:
VRage.ObjectBuilders.MyObjectBuilder_Base VRage.Game.ObjectBuilders.AI.MyObjectBuilder_DroneStrafeBehaviour

Classes

struct  DroneTargetSerializable
 

Public Attributes

bool NeedUpdate = true
 
bool IsActive = true
 
bool CollisionAvoidance = true
 
int PlayerPriority = 10
 
float MaxPlayerDistance = 10000f
 
bool CycleWaypoints = false
 
long CurrentTarget = 0
 
List< DroneTargetSerializableTargetList = null
 
List< long > WaypointList = null
 
TargetPrioritization PrioritizationStyle = TargetPrioritization.PriorityRandom
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 7 of file MyObjectBuilder_AutomaticBehaviour.cs.

Member Data Documentation

bool VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.CollisionAvoidance = true

Definition at line 22 of file MyObjectBuilder_AutomaticBehaviour.cs.

long VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.CurrentTarget = 0

Definition at line 26 of file MyObjectBuilder_AutomaticBehaviour.cs.

bool VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.CycleWaypoints = false

Definition at line 25 of file MyObjectBuilder_AutomaticBehaviour.cs.

bool VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.IsActive = true

Definition at line 21 of file MyObjectBuilder_AutomaticBehaviour.cs.

float VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.MaxPlayerDistance = 10000f

Definition at line 24 of file MyObjectBuilder_AutomaticBehaviour.cs.

bool VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.NeedUpdate = true

Definition at line 20 of file MyObjectBuilder_AutomaticBehaviour.cs.

int VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.PlayerPriority = 10

Definition at line 23 of file MyObjectBuilder_AutomaticBehaviour.cs.

TargetPrioritization VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.PrioritizationStyle = TargetPrioritization.PriorityRandom

Definition at line 29 of file MyObjectBuilder_AutomaticBehaviour.cs.

List<DroneTargetSerializable> VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.TargetList = null

Definition at line 27 of file MyObjectBuilder_AutomaticBehaviour.cs.

List<long> VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.WaypointList = null

Definition at line 28 of file MyObjectBuilder_AutomaticBehaviour.cs.


The documentation for this class was generated from the following file: