Space Engineers
|
Classes | |
struct | DroneTargetSerializable |
Public Attributes | |
bool | NeedUpdate = true |
bool | IsActive = true |
bool | CollisionAvoidance = true |
int | PlayerPriority = 10 |
float | MaxPlayerDistance = 10000f |
bool | CycleWaypoints = false |
long | CurrentTarget = 0 |
List< DroneTargetSerializable > | TargetList = null |
List< long > | WaypointList = null |
TargetPrioritization | PrioritizationStyle = TargetPrioritization.PriorityRandom |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 7 of file MyObjectBuilder_AutomaticBehaviour.cs.
bool VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.CollisionAvoidance = true |
Definition at line 22 of file MyObjectBuilder_AutomaticBehaviour.cs.
long VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.CurrentTarget = 0 |
Definition at line 26 of file MyObjectBuilder_AutomaticBehaviour.cs.
bool VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.CycleWaypoints = false |
Definition at line 25 of file MyObjectBuilder_AutomaticBehaviour.cs.
bool VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.IsActive = true |
Definition at line 21 of file MyObjectBuilder_AutomaticBehaviour.cs.
float VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.MaxPlayerDistance = 10000f |
Definition at line 24 of file MyObjectBuilder_AutomaticBehaviour.cs.
bool VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.NeedUpdate = true |
Definition at line 20 of file MyObjectBuilder_AutomaticBehaviour.cs.
int VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.PlayerPriority = 10 |
Definition at line 23 of file MyObjectBuilder_AutomaticBehaviour.cs.
TargetPrioritization VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.PrioritizationStyle = TargetPrioritization.PriorityRandom |
Definition at line 29 of file MyObjectBuilder_AutomaticBehaviour.cs.
List<DroneTargetSerializable> VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.TargetList = null |
Definition at line 27 of file MyObjectBuilder_AutomaticBehaviour.cs.
List<long> VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour.WaypointList = null |
Definition at line 28 of file MyObjectBuilder_AutomaticBehaviour.cs.