Space Engineers
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Public Attributes | |
float | HeightMultiplier = 1.0f |
int | Priority = 1 |
SerializableVector3I | Color = new SerializableVector3I(255, 255, 255) |
float | CriticalRatio = 0f |
bool | DisplayCriticalDivider = false |
SerializableVector3I | CriticalColorFrom = new SerializableVector3I(155, 0, 0) |
SerializableVector3I | CriticalColorTo = new SerializableVector3I(255, 0, 0) |
Definition at line 12 of file MyObjectBuilder_EntityStatDefinition.cs.
SerializableVector3I VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.Color = new SerializableVector3I(255, 255, 255) |
Definition at line 21 of file MyObjectBuilder_EntityStatDefinition.cs.
SerializableVector3I VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.CriticalColorFrom = new SerializableVector3I(155, 0, 0) |
Definition at line 30 of file MyObjectBuilder_EntityStatDefinition.cs.
SerializableVector3I VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.CriticalColorTo = new SerializableVector3I(255, 0, 0) |
Definition at line 33 of file MyObjectBuilder_EntityStatDefinition.cs.
float VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.CriticalRatio = 0f |
Definition at line 24 of file MyObjectBuilder_EntityStatDefinition.cs.
bool VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.DisplayCriticalDivider = false |
Definition at line 27 of file MyObjectBuilder_EntityStatDefinition.cs.
float VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.HeightMultiplier = 1.0f |
Definition at line 15 of file MyObjectBuilder_EntityStatDefinition.cs.
int VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.Priority = 1 |
Definition at line 18 of file MyObjectBuilder_EntityStatDefinition.cs.