Space Engineers
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VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition Class Reference

Public Attributes

float HeightMultiplier = 1.0f
 
int Priority = 1
 
SerializableVector3I Color = new SerializableVector3I(255, 255, 255)
 
float CriticalRatio = 0f
 
bool DisplayCriticalDivider = false
 
SerializableVector3I CriticalColorFrom = new SerializableVector3I(155, 0, 0)
 
SerializableVector3I CriticalColorTo = new SerializableVector3I(255, 0, 0)
 

Detailed Description

Definition at line 12 of file MyObjectBuilder_EntityStatDefinition.cs.

Member Data Documentation

SerializableVector3I VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.Color = new SerializableVector3I(255, 255, 255)

Definition at line 21 of file MyObjectBuilder_EntityStatDefinition.cs.

SerializableVector3I VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.CriticalColorFrom = new SerializableVector3I(155, 0, 0)

Definition at line 30 of file MyObjectBuilder_EntityStatDefinition.cs.

SerializableVector3I VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.CriticalColorTo = new SerializableVector3I(255, 0, 0)

Definition at line 33 of file MyObjectBuilder_EntityStatDefinition.cs.

float VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.CriticalRatio = 0f

Definition at line 24 of file MyObjectBuilder_EntityStatDefinition.cs.

bool VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.DisplayCriticalDivider = false

Definition at line 27 of file MyObjectBuilder_EntityStatDefinition.cs.

float VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.HeightMultiplier = 1.0f

Definition at line 15 of file MyObjectBuilder_EntityStatDefinition.cs.

int VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDefinition.Priority = 1

Definition at line 18 of file MyObjectBuilder_EntityStatDefinition.cs.


The documentation for this class was generated from the following file: