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override void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
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override MyObjectBuilder_SessionComponent | GetObjectBuilder () |
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bool | Write (string variableName, int value, bool @static=false) |
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bool | Write (string variableName, long value, bool @static=false) |
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bool | Write (string variableName, bool value, bool @static=false) |
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bool | Write (string variableName, float value, bool @static=false) |
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bool | Write (string variableName, string value, bool @static=false) |
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bool | Write (string variableName, Vector3D value, bool @static=false) |
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int | ReadInt (string variableName) |
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long | ReadLong (string variableName) |
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float | ReadFloat (string variableName) |
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string | ReadString (string variableName) |
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Vector3D | ReadVector3D (string variableName) |
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bool | ReadBool (string variableName) |
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virtual bool | UpdatedBeforeInit () |
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| MySessionComponentBase () |
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void | SetUpdateOrder (MyUpdateOrder order) |
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virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
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void | AfterLoadData () |
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void | UnloadDataConditional () |
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virtual void | LoadData () |
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virtual void | SaveData () |
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virtual void | BeforeStart () |
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virtual void | UpdateBeforeSimulation () |
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virtual void | Simulate () |
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virtual void | UpdateAfterSimulation () |
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virtual void | UpdatingStopped () |
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virtual void | Draw () |
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virtual void | HandleInput () |
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override string | ToString () |
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bool VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.ReadBool |
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string |
variableName | ) |
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inline |
float VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.ReadFloat |
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string |
variableName | ) |
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inline |
int VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.ReadInt |
( |
string |
variableName | ) |
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inline |
long VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.ReadLong |
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string |
variableName | ) |
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inline |
string VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.ReadString |
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string |
variableName | ) |
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inline |
Vector3D VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.ReadVector3D |
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string |
variableName | ) |
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inline |
bool VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.Write |
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string |
variableName, |
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int |
value, |
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bool @ |
static = false |
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) |
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inline |
bool VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.Write |
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string |
variableName, |
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long |
value, |
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bool @ |
static = false |
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) |
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inline |
bool VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.Write |
( |
string |
variableName, |
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bool |
value, |
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bool @ |
static = false |
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) |
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inline |
bool VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.Write |
( |
string |
variableName, |
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float |
value, |
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bool @ |
static = false |
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) |
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inline |
bool VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.Write |
( |
string |
variableName, |
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string |
value, |
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bool @ |
static = false |
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) |
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inline |
bool VRage.Game.Components.Session.MySessionComponentScriptSharedStorage.Write |
( |
string |
variableName, |
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Vector3D |
value, |
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bool @ |
static = false |
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) |
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inline |
The documentation for this class was generated from the following file: