Space Engineers
VRage.Game.Components.MyHierarchyComponent< TYPE > Member List

This is the complete list of members for VRage.Game.Components.MyHierarchyComponent< TYPE >, including all inherited members.

AddChild(IMyEntity child, bool preserveWorldPos=false, bool insertIntoSceneIfNeeded=true)VRage.Game.Components.MyHierarchyComponentBaseinline
AddChildWithMatrix(IMyEntity child, ref Matrix childLocalMatrix, bool insertIntoSceneIfNeeded=true)VRage.Game.Components.MyHierarchyComponentBaseinline
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
ChildIdVRage.Game.Components.MyHierarchyComponentBase
ChildrenVRage.Game.Components.MyHierarchyComponentBase
ComponentTypeDebugStringVRage.Game.Components.MyHierarchyComponentBase
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
Deserialize(MyObjectBuilder_ComponentBase builder)VRage.Game.Components.MyHierarchyComponentBaseinlinevirtual
EntityVRage.Game.Components.MyEntityComponentBase
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetChildrenRecursive(HashSet< IMyEntity > result)VRage.Game.Components.MyHierarchyComponentBaseinline
GetTopMostParent(Type type=null)VRage.Game.Components.MyHierarchyComponentBaseinline
Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
IsSerialized()VRage.Game.Components.MyHierarchyComponentBaseinlinevirtual
m_childrenVRage.Game.Components.MyHierarchyComponentBaseprotected
m_deserializedEntitiesVRage.Game.Components.MyHierarchyComponentBaseprotected
OnAddedToContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnAddedToScene()VRage.Game.Components.MyHierarchyComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()VRage.Game.Components.MyHierarchyComponentBaseinlinevirtual
OnChildRemovedVRage.Game.Components.MyHierarchyComponentBase
OnRemovedFromScene()VRage.Game.Components.MyComponentBaseinlinevirtual
ParentVRage.Game.Components.MyHierarchyComponentBase
QueryAABB(ref BoundingBoxD aabb, List< TYPE > result)VRage.Game.Components.MyHierarchyComponent< TYPE >inline
QueryAABBImplVRage.Game.Components.MyHierarchyComponent< TYPE >
QueryLine(ref LineD line, List< MyLineSegmentOverlapResult< TYPE >> result)VRage.Game.Components.MyHierarchyComponent< TYPE >inline
QueryLineImplVRage.Game.Components.MyHierarchyComponent< TYPE >
QuerySphere(ref BoundingSphereD sphere, List< TYPE > result)VRage.Game.Components.MyHierarchyComponent< TYPE >inline
QuerySphereImplVRage.Game.Components.MyHierarchyComponent< TYPE >
RemoveChild(IMyEntity child, bool preserveWorldPos=false)VRage.Game.Components.MyHierarchyComponentBaseinline
Serialize(bool copy=false)VRage.Game.Components.MyHierarchyComponentBaseinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual