Space Engineers
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SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent Class Reference
Inheritance diagram for SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Classes

struct  IslandData
 

Public Member Functions

override void LoadData ()
 
override void UpdateAfterSimulation ()
 
override void Draw ()
 
bool GetIslandAABBForEntity (IMyEntity entity, out BoundingBoxD aabb)
 
void SetPriorityForIsland (IMyEntity entity, ulong client, float priority)
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdatingStopped ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Attributes

static MyIslandSyncComponent Static = null
 

Protected Member Functions

override void UnloadData ()
 

Static Protected Member Functions

static Color IndexToColor (int index)
 

Static Protected Attributes

static Color[] m_colors
 

Properties

override bool IsRequiredByGame [get]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Detailed Description

Definition at line 21 of file MyIslandSyncComponent.cs.

Member Function Documentation

override void SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent.Draw ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 158 of file MyIslandSyncComponent.cs.

bool SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent.GetIslandAABBForEntity ( IMyEntity  entity,
out BoundingBoxD  aabb 
)
inline

Definition at line 183 of file MyIslandSyncComponent.cs.

static Color SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent.IndexToColor ( int  index)
inlinestaticprotected

Definition at line 153 of file MyIslandSyncComponent.cs.

override void SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 43 of file MyIslandSyncComponent.cs.

void SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent.SetPriorityForIsland ( IMyEntity  entity,
ulong  client,
float  priority 
)
inline

Definition at line 196 of file MyIslandSyncComponent.cs.

override void SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 52 of file MyIslandSyncComponent.cs.

override void SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent.UpdateAfterSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 67 of file MyIslandSyncComponent.cs.

Member Data Documentation

Color [] SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent.m_colors
staticprotected
Initial value:
= { new Color(0,192,192), Color.Orange, Color.BlueViolet * 1.5f, Color.BurlyWood, Color.Chartreuse,
Color.CornflowerBlue, Color.Cyan, Color.ForestGreen, Color.Fuchsia,
Color.Gold, Color.GreenYellow, Color.LightBlue, Color.LightGreen, Color.LimeGreen,
Color.Magenta, Color.MintCream, Color.Orchid, Color.PeachPuff, Color.Purple }

Definition at line 23 of file MyIslandSyncComponent.cs.

MyIslandSyncComponent SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent.Static = null
static

Definition at line 28 of file MyIslandSyncComponent.cs.

Property Documentation

override bool SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent.IsRequiredByGame
get

Definition at line 60 of file MyIslandSyncComponent.cs.


The documentation for this class was generated from the following file: