Space Engineers
SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent Member List

This is the complete list of members for SpaceEngineers.Game.SessionComponents.MyIslandSyncComponent, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()SpaceEngineers.Game.SessionComponents.MyIslandSyncComponentinlinevirtual
GetIslandAABBForEntity(IMyEntity entity, out BoundingBoxD aabb)SpaceEngineers.Game.SessionComponents.MyIslandSyncComponentinline
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
IndexToColor(int index)SpaceEngineers.Game.SessionComponents.MyIslandSyncComponentinlineprotectedstatic
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameSpaceEngineers.Game.SessionComponents.MyIslandSyncComponent
LoadData()SpaceEngineers.Game.SessionComponents.MyIslandSyncComponentinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
m_colorsSpaceEngineers.Game.SessionComponents.MyIslandSyncComponentprotectedstatic
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetPriorityForIsland(IMyEntity entity, ulong client, float priority)SpaceEngineers.Game.SessionComponents.MyIslandSyncComponentinline
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSpaceEngineers.Game.SessionComponents.MyIslandSyncComponentstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()SpaceEngineers.Game.SessionComponents.MyIslandSyncComponentinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()SpaceEngineers.Game.SessionComponents.MyIslandSyncComponentinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual