Space Engineers
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Sandbox.Game.WorldEnvironment.Modules.MyEnvironmentalEntityCacher Class Reference

The environmental entity cacher will keep entity references for some time and then close them. More...

Inheritance diagram for Sandbox.Game.WorldEnvironment.Modules.MyEnvironmentalEntityCacher:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

void QueueEntity (MyEntity entity)
 
MyEntity GetEntity (long entityId)
 
override void UpdateAfterSimulation ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Protected Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual void UnloadData ()
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

The environmental entity cacher will keep entity references for some time and then close them.

This is useful when multiple sector lods support entities because the entity would be deleted and then re-created during the transition.

Definition at line 21 of file MyEnvironmentalEntityCacher.cs.

Member Function Documentation

MyEntity Sandbox.Game.WorldEnvironment.Modules.MyEnvironmentalEntityCacher.GetEntity ( long  entityId)
inline

Definition at line 58 of file MyEnvironmentalEntityCacher.cs.

void Sandbox.Game.WorldEnvironment.Modules.MyEnvironmentalEntityCacher.QueueEntity ( MyEntity  entity)
inline

Definition at line 40 of file MyEnvironmentalEntityCacher.cs.

override void Sandbox.Game.WorldEnvironment.Modules.MyEnvironmentalEntityCacher.UpdateAfterSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 70 of file MyEnvironmentalEntityCacher.cs.


The documentation for this class was generated from the following file: