Space Engineers
Public Member Functions | Protected Attributes | Properties | List of all members
Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy Class Reference
Inheritance diagram for Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy:
Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy

Public Member Functions

void Init (MyEnvironmentSector sector, List< int > items)
 
void Close ()
 
void CommitLodChange (int lodBefore, int lodAfter)
 
void CommitPhysicsChange (bool enabled)
 
void OnItemChange (int index, short newModel)
 
void OnItemChangeBatch (List< int > items, int offset, short newModel)
 
void HandleSyncEvent (int item, object data, bool fromClient)
 
void DebugDraw ()
 
bool OnSpawnTick ()
 

Protected Attributes

readonly MyRandom m_random = new MyRandom()
 
List< int > m_items
 
Queue< int > m_spawnQueue
 

Properties

long SectorId [get]
 

Detailed Description

Definition at line 18 of file MyBotSpawningEnvironmentProxy.cs.

Member Function Documentation

void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.Close ( )
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.CommitLodChange ( int  lodBefore,
int  lodAfter 
)
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.CommitPhysicsChange ( bool  enabled)
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.DebugDraw ( )
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.HandleSyncEvent ( int  item,
object  data,
bool  fromClient 
)
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.Init ( MyEnvironmentSector  sector,
List< int >  items 
)
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.OnItemChange ( int  index,
short  newModel 
)
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.OnItemChangeBatch ( List< int >  items,
int  offset,
short  newModel 
)
inline
bool Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.OnSpawnTick ( )
inline

Definition at line 74 of file MyBotSpawningEnvironmentProxy.cs.

Member Data Documentation

List<int> Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.m_items
protected

Definition at line 29 of file MyBotSpawningEnvironmentProxy.cs.

readonly MyRandom Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.m_random = new MyRandom()
protected

Definition at line 21 of file MyBotSpawningEnvironmentProxy.cs.

Queue<int> Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.m_spawnQueue
protected

Definition at line 30 of file MyBotSpawningEnvironmentProxy.cs.

Property Documentation

long Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.SectorId
get

Definition at line 25 of file MyBotSpawningEnvironmentProxy.cs.


The documentation for this class was generated from the following file: