void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.Close |
( |
| ) |
|
|
inline |
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.CommitLodChange |
( |
int |
lodBefore, |
|
|
int |
lodAfter |
|
) |
| |
|
inline |
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.CommitPhysicsChange |
( |
bool |
enabled | ) |
|
|
inline |
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.DebugDraw |
( |
| ) |
|
|
inline |
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.HandleSyncEvent |
( |
int |
item, |
|
|
object |
data, |
|
|
bool |
fromClient |
|
) |
| |
|
inline |
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.Init |
( |
MyEnvironmentSector |
sector, |
|
|
List< int > |
items |
|
) |
| |
|
inline |
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.OnItemChange |
( |
int |
index, |
|
|
short |
newModel |
|
) |
| |
|
inline |
void Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.OnItemChangeBatch |
( |
List< int > |
items, |
|
|
int |
offset, |
|
|
short |
newModel |
|
) |
| |
|
inline |
bool Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.OnSpawnTick |
( |
| ) |
|
|
inline |
List<int> Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.m_items |
|
protected |
readonly MyRandom Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.m_random = new MyRandom() |
|
protected |
Queue<int> Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.m_spawnQueue |
|
protected |
long Sandbox.Game.WorldEnvironment.Modules.MyBotSpawningEnvironmentProxy.SectorId |
|
get |
The documentation for this class was generated from the following file: